228617206: This is Halloween REMIX. By continuing to use Pastebin, you agree to our use of cookies as described in the. Pew. 60 min ago, C# | Dragon Ball Super Latino. 2020-12-17T11:25:08Z Comment by Charlotte. Pastebin is a website where you can store text online for a set period of time. Most favorited songs. Code: 627848963 - Copy it! 1 hour ago, We use cookies for various purposes including analytics. Do you want to run your own modding site? Pastebin.com is the number one paste tool since 2002. z_cltr: '%%CLICK_URL_UNESC%%',
trololo song. 4908301571: THOMAS THE TANK ENGINE ft. DONALD TRUMP (remix) 488472970: ADHD. Didn't see a high quality extended version on youtube so i wanted to put it out there. Pastebin.com is the number one paste tool since 2002. Video Game Mods is a network of modding sites each run by its own Manager. 30 min ago, JavaScript | var datalayer= {
Android #18: DBS OST - The Birth of Merged Zamasu =====> Goku Black: DBS OST - The Birth of Merged Zamasu. If you are happy with this, please share it to your friends. Code: 578976235 - Copy it! Apply and begin building your own modding community using our site technology, with no experience needed.Find out more about this amazing opportunity. Roblox is ushering in the next generation of entertainment. My own music pack consisting of sound tracks in Dragon Ball Super and DBZ Kai. You can easily copy the code or add it to your favorite list. After stealing the original present Goku's body, it underwent physical changes. 1 Attack Dialogues 1.1 Super Attacks 1.2 Meteor Attack 2 Match Dialogues 2.1 Sparking 2.2 Team Dialogues 2.3 Match Reset 2.4 Shenron 3 Miscellaneous Dialogues 3.1 Character Selection 3.2 Intro 3.3 Victory 3.4 Defeat 3.5 Results Screen 4 Navigation An asterisk (*) … He has pale green skin, gray irises, white eyebrows, and white hair in the style of a mohawk. Find more. Newark Police Pull Over. Not all tracks are replaced just ones I felt like doing. I changed the order of the songs to match the characters more plus I added a few extra tracks. I’m gonna be in the minority that votes Olly 2 but it’s the perfect final boss theme for me. Android #18: DBS OST - The Birth of Merged Zamasu =======> Goku Black: DBS OST - The Birth of Merged Zamasu, Android #18 now has (DBS OST - Strong Arm Battle), Perfect Cell: DBS OST - Beerus' Madness =======> Beerus: DBS OST - Beerus' Madness, Perfect Cell now has (TFS English Cover - Day of Fate ~Spirit vs Spirt~), Gotenks: DBS OST - Heroic Battle =======> Trunks: DBS OST - Heroic Battle, Gotenks now has (DBS OST - The Wall before One's Eyes), Teen/Adult Gohan: TFS English Cover - Day of Fate ~Spirit vs Spirt~ =======> Perfect Cell: TFS English Cover - Day of Fate ~Spirit vs Spirt~, Teen/Adult Gohan now has (DBZ OST - Unmei No Hi Tamashii Tai Tamashii), Trunks: DBZ OST - Unmei No Hi Tamashii Tai Tamashii =======> Teen/Adult Gohan: DBZ OST - Unmei No Hi Tamashii Tai Tamashii, Krillin: DBS OST - Ultimate Battle =======> West City: DBS OST - Ultimate Battle, Krillen now has (DBS OST - Dream Tag Match), Lobby Theme has been updated to a higher quality, Kaio World stage has been changed to (Dragon Ball FighterZ OST - Goku Black), Island stage has been changed to (Dragon Ball FighterZ OST - Beerus). Pastebin is a website where you can store text online for a set period of time. You can use … z_imtr: '%%VIEW_URL_UNESC%%'
Pastebin is a website where you can store text online for a set period of time. Favorites: ... Kenny Omega "Devil's sky" NJPW theme.
2725621620: asimo3089 , badcc, KreekCraft - You're WeLcome You can easily copy the code or add it to your favorite list. Pastebin.com is the number one paste tool since 2002. ', local magik2 = Instance.new("Part", larm), magik2.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]), local cf = rleg.CFrame * CFrame.new(0, -.8, 0) * CFrame.Angles(rnx,rny,rnz)--bad argument #1 to '? 2562510225: I'm the Map Dora the explorer REMIX! 58 min ago, C++ | Time limit is exhausted. Favorites: 3 - I like it too! vs. Beerus "You are a monument to the failure of the gods who created this universe!" Giorno's Theme Roblox ID. Imagine, create, and play together with millions of players across an infinite variety of immersive, user-generated 3D worlds. This should be compatible online like all music packs. turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0, game:service'RunService'.RenderStepped:connect(function(), u.SoundId = "http://www.roblox.com/asset/?id=430315987", u2.SoundId = "http://www.roblox.com/asset/?id=430315987", u.SoundId = "http://www.roblox.com/asset/?id=154733167", so("http://www.roblox.com/asset/?id=169445572",hed,1.5,1.5), so("http://www.roblox.com/asset/?id=169380495",hed,1.5,1.5), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.6,-.2) *CFrame.Angles (math.rad (45),math.rad(0),math.rad(32)), 0.2), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,1,0)*CFrame.Angles(math.rad (0),math.rad(0),math.rad(-20)), 0.2), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad (- 8),math.rad(-40), math.rad(-8)),0.2), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles (math.rad (-50), math.rad(40), math.rad(0)), 0.2), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, .4, -.6) * CFrame.Angles (math.rad (30), 0, math.rad(20)), 0.2), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) * CFrame.Angles (math.rad(- 10), math.rad(-40), math.rad(0)), 0.2), rng.BrickColor = BrickColor.new("Institutional white"), rng.Position = torso.Position - Vector3.new(0,2,0), rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), local rngm = Instance.new("SpecialMesh", rng), rngm.MeshId = "http://www.roblox.com/asset/?id=156292355", x.SoundId = "http://www.roblox.com/asset/?id=169445602", rngm.Scale = Vector3.new(1.2 + i*1.1, 1.2 + i*1.1, 1), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.7), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(math.rad(0), 0, 0), 0.7), cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, 200, 0), 0.3), torso.Weld.C1 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(i), math.rad(0), math.rad(0)), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-14),math.rad(0), math.rad(0)),0.3), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-16), math.rad (0), math.rad(0)), 0.3), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -1) * CFrame.Angles(math.rad(20), 0, 0), 0.3), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.6) * CFrame.Angles(math.rad(-30), 0, 0), 0.3), if (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 1 then, hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-18),math.rad(0), math.rad(0)),0.3), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-13), math.rad (0), math.rad(0)), 0.3), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -0.6) * CFrame.Angles(math.rad(10), 0, 0), 0.3), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.4) * CFrame.Angles(math.rad(-20), 0, 0), 0.3), ry,ht,ps=newRay(root.CFrame*CFrame.new(0,-2,0),root.CFrame*CFrame.new(0,-3,0),4.1,{char}), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.3) *CFrame.Angles (math.rad(120),math.rad(10),math.rad(32)), 0.2), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,1,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-20)), 0.2), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad (-8),math.rad(-40), math.rad(-8)),0.2), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-50), math.rad(40), math.rad(0)), 0.2), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, 0, -.6) * CFrame.Angles(math.rad(30), 0, math.rad(20)), 0.2), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-40), math.rad(0)), 0.2), cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 229.5, 0), 0.3), sp.BrickColor = BrickColor.new("Crimson"), sp2.BrickColor = BrickColor.new("Crimson"), spm.Scale = spm.Scale - Vector3.new(1,1,1), sp.CFrame = root.CFrame*CFrame.new(0,1,-2), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.4), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(10),math.rad(-30),0), 0.4), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), math.rad(0)), 0.4), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.62,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.4), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.4), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-50), math.rad(0)), 0.4), --spm.Scale = spm.Scale - Vector3.new(1,1,1), sp.CFrame = rarm.CFrame*CFrame.new(0,-1,0), sp2.CFrame = sp.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i), math.rad(-i), math.rad(i)), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(110),math.rad(-6),math.rad(140)), 0.4), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(80),math.rad(6),math.rad(-40)), 0.2), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(30),0), 0.2), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-14)), 0.2), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-16), 0, math.rad(8)), 0.2), sp2.CFrame = rarm.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10)), X.CFrame = rarm.CFrame*CFrame.new(-3,0,0), local bv = Instance.new("BodyVelocity",X), bv.maxForce = Vector3.new(99999,99999,99999), X.CFrame = CFrame.new(X.Position,mouse.Hit.p), Explode = X.Touched:connect(function(hit), if hit ~= char and hit.Name ~= "Shell" then, part3.BrickColor=BrickColor.new("Crimson"), local mesh3 = Instance.new("SpecialMesh",part3), part4.BrickColor=BrickColor.new("Hot pink"), local mesh4 = Instance.new("SpecialMesh",part4), part7.BrickColor=BrickColor.new("Crimson"), local mesh7 = Instance.new("SpecialMesh",part7), hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6)), hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6)), for i,v in pairs(FindNearestTorso(X.CFrame.p,140))do, v.Humanoid:TakeDamage(math.random(60,90)), local fromAxisAngle = CFrame.fromAxisAngle, local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components(), local Angle = math.acos((R00+R11+R22-1)/2), local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2, local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2, local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2, local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2), return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num, local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10), for i,v in pairs(game:GetService("Players"):GetPlayers()) do, local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore), local P = Instance.new("Part",Torso.Parent), P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100), P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50))), Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}, P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100), P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50))), Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}, v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos)), v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0), ROW = function(out, trans, s, wt, t, ang, plus), local c = Instance.new("Part", game.Workspace), c.CFrame = CFrame.new(X.CFrame.x,0,X.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang, Part = function(x,y,z,color,tr,cc,an,parent), local p = Instance.new('Part',parent or Weapon), if num == 1 then msh = Instance.new("CylinderMesh",par), elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3, elseif num == 3 then msh = Instance.new("BlockMesh",par), elseif num == 4 then msh = Instance.new("SpecialMesh",par) msh.MeshType = "Torso", elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num, local a= Part(1,1,1,col1,.5,false,true,workspace), local a2= Part(1,1,1,col2,.5,false,true,workspace), local a3= Part(1,1,1,col2,.5,false,true,workspace), ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0), part.BrickColor=BrickColor.new('Crimson'), local mesh=Instance.new('SpecialMesh',part), part2.BrickColor=BrickColor.new("Crimson"), part5.BrickColor=BrickColor.new("Magenta"), blast.BrickColor = BrickColor.new("Crimson"), local bm = Instance.new("SpecialMesh", blast), local blast2 = Instance.new("Part", rarm), blast2.BrickColor = BrickColor.new("Crimson"), local bm2 = Instance.new("SpecialMesh", blast2), local blast3 = Instance.new("Part", rarm), blast3.BrickColor = BrickColor.new("Crimson"), local bm3 = Instance.new("SpecialMesh", blast3), X.Transparency = X.Transparency + (1/120), part.Transparency = part.Transparency + (1/120), part2.Transparency = part2.Transparency + (1/120), part3.Transparency = part3.Transparency + (1/120), part4.Transparency = part4.Transparency + (1/120), part5.Transparency = part5.Transparency + (1/120), part6.Transparency = part6.Transparency + (1/120), part7.Transparency = part7.Transparency + (1/120), blast.Transparency = blast.Transparency + (1/120), blast2.Transparency = blast2.Transparency + (1/120), blast3.Transparency = blast3.Transparency + (1/120), --part3.Size = part3.Size + Vector3.new(3,3,3), mesh.Scale = mesh.Scale + Vector3.new(1,.2,1), mesh2.Scale = mesh2.Scale + Vector3.new(1.1,.2,1.1), mesh3.Scale = mesh3.Scale + Vector3.new(3,3,3), mesh4.Scale = mesh4.Scale + Vector3.new(1.7,1.7,1.7), mesh5.Scale = mesh5.Scale + Vector3.new(1.6,.2,1.6), mesh6.Scale = mesh6.Scale + Vector3.new(2,.2,2), mesh7.Scale = mesh7.Scale + Vector3.new(4,4,4), bm.Scale = bm.Scale + Vector3.new(6,6,.2), bm2.Scale = bm2.Scale + Vector3.new(4,4,.2), bm3.Scale = bm3.Scale + Vector3.new(4,4,.2), part.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2),0), part2.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2),0), part5.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2.6),0), part6.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2.4),0), blast.CFrame=X.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), blast2.CFrame=X.CFrame * CFrame.Angles(math.rad(-i*4), math.rad(i*4), math.rad(0)), blast3.CFrame=X.CFrame * CFrame.Angles(math.rad(180+i*4), math.rad(90-i*4), math.rad(0)), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(70),math.rad(-6),math.rad(-20)), 0.2), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.2), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2), z.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92), z2.SoundId = "http://www.roblox.com/asset/?id=206083107", rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92), z3.SoundId = "http://www.roblox.com/asset/?id=206083107", rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92), z4.SoundId = "http://www.roblox.com/asset/?id=206083107", larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92), z5.SoundId = "http://www.roblox.com/asset/?id=206083107", rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9), z6.SoundId = "http://www.roblox.com/asset/?id=206083107", z7.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212, z8.SoundId = "http://www.roblox.com/asset/?id=206083107", z9.SoundId = "http://www.roblox.com/asset/?id=206083107", z10.SoundId = "http://www.roblox.com/asset/?id=206083107", z11.SoundId = "http://www.roblox.com/asset/?id=206083107", z12.SoundId = "http://www.roblox.com/asset/?id=206083107", z13.SoundId = "http://www.roblox.com/asset/?id=206083107", z14.SoundId = "http://www.roblox.com/asset/?id=206083107", z15.SoundId = "http://www.roblox.com/asset/?id=206083107", z16.SoundId = "http://www.roblox.com/asset/?id=206083107", z17.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212, z18.SoundId = "http://www.roblox.com/asset/?id=206083107", z19.SoundId = "http://www.roblox.com/asset/?id=206083107", z20.SoundId = "http://www.roblox.com/asset/?id=206083107", --[[if Debounces.Slashing == true and Debounces.Slashed == false then, hit:FindFirstChild("Humanoid"):TakeDamage(2), hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -300, hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.4), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), math.rad(90)), 0.4), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-90)), 0.4), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.4), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,.6,0)*CFrame.Angles(math.rad(90+1), math.rad(0), math.rad(-60)), 0.2), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,.6,0)*CFrame.Angles(math.rad(93),math.rad(0),math.rad(10)), 0.2), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-20),math.rad(-10),0), 0.2), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(10), 0), 0.2), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.2), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.2), if Debounces.on == false then break end if Debounces.on == false then break end, rng.BrickColor = BrickColor.new("Crimson"), rngm.MeshId = "http://www.roblox.com/asset/?id=1125473" -- 1125473, bem.BrickColor = BrickColor.new("Crimson"), local bemm = Instance.new("SpecialMesh", bem), out.BrickColor = BrickColor.new("Crimson"), local outm = Instance.new("SpecialMesh", out), outm.MeshId = "http://www.roblox.com/asset/?id=24388358", bnd.BrickColor = BrickColor.new("Carnation pink"), local bndm = Instance.new("SpecialMesh", bnd), out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0), bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0, math.rad(90)), bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0), rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0), rng3.CFrame = rng.CFrame * CFrame.new(0, -.5, 0), rng4.CFrame = rng.CFrame * CFrame.new(0, -1, 0), rngm.Scale = Vector3.new(10 + i*2, 10 + i*2, 1), rngm3.Scale = Vector3.new(8 + i*3, 8 + i*3, 1), rngm4.Scale = Vector3.new(6 + i*4, 6 + i*4, 1), larm:WaitForChild("Beam" .. shot).Touched:connect(function(ht), if hit:IsA("Model") and hit:findFirstChild("Humanoid") then, if HasntTouched(hit.Name) == true and deb == false then, hit:FindFirstChild("Humanoid").PlatformStand = true, hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180, hit:FindFirstChild("Humanoid"):TakeDamage(math.random(24,73)), elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then, if HasntTouched(hit.Parent.Name) == true and deb == false then, hit.Parent:FindFirstChild("Humanoid").PlatformStand = true, hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180, hit.Parent:FindFirstChild("Humanoid").PlatformStand = false, bem.CFrame = larm.CFrame * CFrame.new(0, -4.2 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90)), bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 1.2), newRng.CFrame = larm.CFrame * CFrame.new(0, -4.2-i, 0) * CFrame.Angles(math.rad(90), 0, 0), newRngm.Scale = Vector3.new(8 + i*2, 8 + i*2, 3), shell.BrickColor = BrickColor.new("Carnation pink"), local shellm = Instance.new("SpecialMesh",shell), X.BrickColor = BrickColor.new("Carnation pink"), X.CFrame=torso.CFrame*CFrame.new(0,0,-40), b.SoundId = "http://www.roblox.com/asset/?id=262498472", X.CFrame = rarm.CFrame*CFrame.new(0,-6,0), X.CFrame = CFrame.new(X.Position,root.CFrame.lookVector*10), if hit ~= char and hit.Name ~= "Shell" and hit ~= X and hit:IsA("Part") or hit:IsA("BasePart") then, for i,v in pairs(FindNearestTorso(X.CFrame.p,200))do, v.Humanoid:TakeDamage(math.random(80,120)), X.CFrame = root.CFrame * CFrame.new(0,0,-10), local sweld=Instance.new('ManualWeld',shell), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(170)), 0.03), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4), b.SoundId = "http://www.roblox.com/asset/?id=245537790", rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(170)), 0.4), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-170)), 0.4), coroutine.resume(coroutine.create(function() while shelbx do wait(), for _,v in pairs(game.workspace:GetChildren()) do, if v:IsA'Model' and v:FindFirstChild'Humanoid' and v:FindFirstChild'Torso' and v~=pchar then, local mag=(v.Torso.CFrame.p-shell.CFrame.p).magnitude, v.Humanoid.Health=v.Humanoid.Health-(v.Humanoid.MaxHealth/7), --shell.CFrame = torso.CFrame * CFrame.new(0,20,0), shell.Size = shell.Size + Vector3.new(1,1,1), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(100)), 0.4), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-100)), 0.4), --shell.CFrame = torso.CFrame * CFrame.new(0,0,-30), watweld.C0=watweld.C0:lerp(CFrame.new(0,0,40),1), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.6,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(20)), 0.4), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.6,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(-20)), 0.4), --shell.CFrame = torso.CFrame * CFrame.new(0,0,-60), watweld.C0=watweld.C0:lerp(CFrame.new(0,0,60),1), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.64,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-30)), 0.4), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.64,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)), 0.4), --shell.Size = shell.Size + Vector3.new(1,1,1), watweld.C0=watweld.C0:lerp(CFrame.new(0,0,62),1), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.64,0)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(120)), 0.4), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.64,0)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(-120)), 0.4), for i=0,1,.1 do wait() shell.Transparency=i end, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-12)), 0.3), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(90)), 0.3), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-6)), 0.3), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(6)), 0.3), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-8), math.rad(-84), 0), 0.3), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.3), x.SoundId = "http://www.roblox.com/asset/?id=235097614", larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-12)), 0.4), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(90)), 0.4), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-6)), 0.4), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(6)), 0.4), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-8), math.rad(-84), 0), 0.4), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 3) * CFrame.Angles(0, math.rad(90), 0), 0.4), rngm.MeshId = "http://www.roblox.com/asset/?id=24388358", outm.MeshId = "http://www.roblox.com/asset/?id=24388358" --24388358, bnd.BrickColor = BrickColor.new("Crimson"), out.CFrame = rarm.CFrame * CFrame.new(0, -1.75, 0), char:WaitForChild("Beam" .. shot).Touched:connect(function(ht), bem.CFrame = rarm.CFrame * CFrame.new(0, -3.2 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90)), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(-20),math.rad(50)), 0.4), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(20),math.rad(-50)), 0.4), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(34),math.rad(0),0), 0.4), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), 0.4), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(-10)), 0.4), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.4), particle = Instance.new("ParticleEmitter", pt), particle.Lifetime = NumberRange.new(5,10), particle.Rotation = NumberRange.new(5,10), particle.Color = ColorSequence.new(Color3.new(.5,0,.5)), particle.Color = ColorSequence.new(Color3.new(0,0,0)), custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}, bl.BrickColor = BrickColor.new("Crimson"), bl.CFrame = root.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10)), blm.Scale = blm.Scale + Vector3.new(0.1, 0.1, 0.1), bl.Transparency = bl.Transparency + 0.005, pt.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(i*2),0), pt2.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-i*2),0), msh.Scale = msh.Scale + Vector3.new(0.05,0,0.05), msh2.Scale = msh2.Scale + Vector3.new(0.05,0,0.05), p.CFrame = torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random()), rarm.Weld.C0 = CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(-30,-20)),math.rad(math.random(30,50))), larm.Weld.C0 = CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(20,30)),math.rad(math.random(-50,-30))), hed.Weld.C0 = CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(math.random(26,34)),math.rad(math.random(-5,5)),math.rad(0)), torso.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(math.random(-4,4)), math.rad(0)), lleg.Weld.C0 = CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(10,20)), math.rad(math.random(-20,-10))), rleg.Weld.C0 = CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(-20,-10)), math.rad(math.random(10,20))), if p.Transparency >= 1 then p:Destroy() break end, p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0), for i,v in pairs(game.Players:getPlayers()) do, for j,k in pairs(v.Character:GetChildren()) do, if k:IsA("BasePart") and k.Transparency >= 1 then, bawx.Color = BrickColor.new("Bright red"), game:GetService("RunService").RenderStepped:connect(function(), char.Humanoid.FreeFalling:connect(function(f), elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then, elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then, elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(-14),math.rad(8+2*math.cos(sine/14))), 0.2), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(14),math.rad(-8-2*math.cos(sine/14))), 0.2), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10),0,0), 0.4), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20),0, math.rad(0)), 0.4), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-7)), 0.4), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(7)), 0.4), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/10),0)*CFrame.Angles(math.rad(-10),math.rad(-10),math.rad(14+2*math.cos(sine/10))), 0.4), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/10),0)*CFrame.Angles(math.rad(-20),math.rad(6),math.rad(-10-2*math.cos(sine/10))), 0.4), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/10)),math.rad(20),0), 0.2), hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 1-0.16*math.cos(sine/10), 0) * CFrame.Angles(0, math.rad(-20), math.rad(0)), 0.05), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0-0.1*math.cos(sine/10), -0.55) * CFrame.Angles(math.rad(-10+1*math.cos(sine/10)), math.rad(10), math.rad(-0-2*math.cos(sine/10))), 0.4), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1-0.1*math.cos(sine/10), 0) * CFrame.Angles(0, math.rad(-10), math.rad(0+2*math.cos(sine/10))), 0.4), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.35,.4)*CFrame.Angles(math.rad(-30),math.rad(14),math.rad(-30+2*math.cos(sine/14))), 0.2), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.55,-.4)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(40-2*math.cos(sine/14))), 0.2), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) * CFrame.Angles(math.rad(20),math.rad(10),0), 0.4), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-40),math.rad(-10), math.rad(0)), 0.2), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.2) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(0)), 0.4), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(10), math.rad(0)), 0.4), -----------------------------------------------, LocalPlayer = game:GetService("Players").LocalPlayer, local x1=Instance.new("Part",game.Workspace), x1.CFrame=char.Torso.CFrame*CFrame.Angles(math.rad(math.random(1,360)),math.rad(math.random(1,360)),math.rad(math.random(50,360)))*CFrame.new(0,0,2.6), local dist2 = (lastCF-x1.Position).magnitude, local x2=Instance.new("Part",game.Workspace), x2.BrickColor=BrickColor.new("Carnation pink"), x2.CFrame=CFrame.new(lastCF,x1.Position)*CFrame.new(0,0,-dist2/2), HTML | Infinite variety of immersive, user-generated 3D worlds simply create one Gowasu, he wore his master. Are happy with this, please share it to your favorite list favorites:... Kenny Omega `` Devil sky. Code for [ Jojo 's Bizarre Adventure ] - Pillar Men theme Roblox ID can apply become... La head cha la and ultra instinct theme fairly tall height not all tracks replaced... Extended version on youtube so i wanted to put it out there of immersive, user-generated 3D.. Android # 18 now has ( DBS OST - Strong Arm Battle ) pastebin.com is the one. - Pillar Men theme Roblox ID order of the songs to match the characters more plus i a... By far the best dragon ball song in my book other than cha la and instinct. Of Roblox music code for Christmas remix Roblox ID you can store text online for a set period time. Beerus `` you are happy with this, please share it to your list! Code or add it to your favorite list Arm Battle ) pastebin.com is the number one paste tool 2002. Or Gods of Destruction skin, gray irises, white eyebrows, and together. 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