Cryo Ammo is also invaluable for Infiltrators using the cloak for sneaking up on enemies and ambushing them. If you like distance, then picking assault rifle training would not be a bad decision. Massive energy blasts overpower shields and synthetic enemies. It has the ability to remove armor in one or two shots and can distract organics that are vulnerable while dealing a fair amount of damage. Although the damage per hit is much lower than the Mantis, it can prove quite useful in heavily populated areas, even taking down 2 or 3 enemies at once. His shotgun and charge abilities are also hard counters for melee enemies like husks and varren. But you've got Garrus, Zaeed and Grunt for that. Her drone is a good distraction and can stagger enemies out of cover but rarely lasts long on insanity so get the explosive drone knowing this and use it like a grenade. and our The tradeoff is you must hit enemy shields or synthetic enemies in order to boost your shields and the size of your shield boost relies on how much damage you're able to deal (so aim for the enemy with the strongest shields). The Infiltrator is the quintessential sniper class, and an expert at guerrilla warfare. Assume the role of the Arisen, a legendary hero in a land haunted by a Where can I find M-490 Blackstorm Heavy Weapon? This power can be arced around many pieces of cover as well and can detonate unprotected Pyros. FIRE EXPLOSION - Can be set up by: Incinerate, Carnage, Inferno Grenade, Incendiary Ammo. Sniper rifles are already excellent against armor. Mordin can use Submachine Guns and Heavy Pistols, and has Shields of 250 with 200 Health. The Tactical Cloak also has a lot of potential if it is upgraded. I want to make a post for old players to describe power combination to new players for the ME2/3 combat system. Do Not Sell or Share My Personal Information. I want to make a post for old players to describe power combination to new players for the ME2/3 combat system. Garrus Concussive Shot: 2 Overload: Area Overload Turian Rebel: Turian Renegade Armor-Piercing Ammo: 3 It is the only way he can deal substantial damage to enemy barriers and shields. While Armor Piercing Ammo does give a higher damage bonus than Warp Ammo when maxed, it only applies to armor and health. Archived post. For characters who lack this freezing option, like the. Headshots are usually easy to achieve. Cryo Ammo gives a chance for a player to freeze the enemy. Regardless, Assault Rifles are a good choice and wouldn't go to waste if chosen. Squadmate Build Compendium: ME2 Edition | BioWare Social - ProBoards Feel free to add anything I missed! Squadmates can also encourage enemies to pop out of cover. AI hacking is too situational to spend points on so dont, Garrus- Another S tier pick. Well I ain't telling you the truth. However, the Incisor suffers from very low ammo reserves and a very low ammo pickup amount. Incinerate is already AoE. If you are a skilled sniper, Stasis will allow you to kill any enemy with ease. The SMG works as your backup weapon when your primary is out of ammo or you are conserving it for a later fight, and can also be used to take down shields at close range. Overall, the Infiltrator is good at range and dealing with shields, armor, and synthetics, so you should bring along squadmates that can provide crowd-control abilities, biotics, and some combat abilities, which would make a good squad for just about every situation. Concussive Blast is great against hordes of husks, but that's about it. Mordin- the only Squadmate with incinerate, which is by far the most damaging anti armor ability. E.g., for sniper rifles with headshot upgrade, the resulting Assassination Cloak damage is 1.25x the damage without cloak for sniper headshots compared to the 75% listed bonus. This is capable of devastating the toughest of enemies, even on the harder difficulties. The Infiltrator's best approach is to use a high-damage weapon, such as the Mantis or Widow sniper rifles, in combination with all possible damage boosts, and a headshot to eliminate the tougher enemies from a distance. On the other hand, when coupled with the semiautomatic M-97 Viper sniper rifle, it provides unrivaled battlefield control against enemies without special protection, especially when such enemies attack en masse or in confined spaces. Powerful single shot weapons like the Mantis and Widow sniper rifles benefit the most and the cloak can mean the difference between killing with a single shot and not. Using the Infiltrator against synthetics means putting a few points into Disruptor Ammo. Still, a good squad for an Infiltrator is just about any combination you can think of; all you really need to worry about is tailoring it to the situation you will be facing. Explosive Drone because Geth mostly only have shields anyway, and the few with armor make short work of any Drone as to rend it ineffective. Which do you all prefer? Note that an Infiltrator can remain cloaked while charging the Cain. If I recall correctly someone tested the difference between the two a year ago (or something along those lines) and it took the same amount of Incinerates to fully strip a Krogan of his armor. He can equip two types of guns: A submachine gun and a heavy pistol Sub-machine Gun These weapons are very important for Mordin's build. I wouldn't waste your own bonus skill on it. Synergizes really well with Mordins AOE incinerate; use it to take out the armor on a group of husks then cast pull field to instakill all of them. Engineer do not need additional active powers, he already has the strongest combos. The weapon has a two-second charge time before it fires, so make sure your own shields are up before sticking your head out. The Firepower Pack adds a third pistol, the M-5 Phalanx, which is an extremely powerful pistol. Frozen enemies can't fight back. Her only protection stripping ability is warp ammo which you wont have for a minute, but when you get it its great for dealing with armor and barriers. For extra anti-armor and anti-boss fighting power, bring Garrus along with a squad-based Armor-Piercing Ammo to boost your own weapon to even stronger levels. Because of this it would be a good idea for ALL of your potential squadmates that you choose the wide AoE version of their offensive skills and for those with Ammo powers to upgrade them to the Squad version. I will classify both which is the superior option and the order in which you should focus on each respective power. Dont bother putting points in overload, she already has two strong abilities that nobody else gets and you have two other great squadmates with access to it. Incinerate deals the listed damage to shields and barriers only. Sniper squadmates are all powerful choices Shotguns- the katana and scimitar suck, always equip the eviscerator or plasma shotgun, unless its Grunt, then pick the claymore Assault rifles- vindicator until you get the mattock SMGs- tempest=space P90, locust=space UMP. On the whole, this ammo power can provide a strategic advantage in a large number of missions and assignments, and is therefore a sensible investment. Find in guide . Privacy Policy. How do you get more ammo for heavy weapons. Heavy Incinerate vs Incineration Blast - Mass Effect 2 - GameSpot Note: As with all projectile powers, the power does not launch an actual projectile when used by a squadmate. The AI Hacking is a very situational power, so it is better not to spend valuable points for few missions. Incisor is only good in Shepards hands and even then not very. When pursuing this type of pure sniper strategy, the Terminus Armor is an often overlooked yet invaluable option, as it gives you a 10% increased ammo capacity, and the 10% increased storm speed will often make up for the 2 second shorter duration in your cloak, allowing you to reach cover either before or only slightly after your cloak wears off. Out of the 3 non-DLC sniper rifles, the Mantis is noticeably more problematic with regards to ammunition. me2 incinerate heavy or blast - akersmmm.com The result is that anything with just health (no shields or armor or whatnot) is assassinated instantly. For those particular squad mates your ability to respec them is not necessary, although welcomed. While Cryo Blast is the better power compared to Neural Shock, I am not willing to give up the AOE Incinerate, and I play Lair of the Shadow Broker too late in the game to be able to respec Mordin and evolve both Incinerate and Cryo Blast. Is there any benefit to scar healing beyond cosmetic. Because the Infiltrator specializes in long range combat, it can be a good assetonce you learn how to handle the weapon. With some care, it can easily be used with cloak, creating almost unparalleled survivability. The reason being is that it only works on Organics and has a longer cooldown compared to Cryo Blast. However, used as Squad Cryo Ammo, it will still freeze enemies very frequently and significantly reduce enemy fire. Recharge Time: 6.00 seconds (Shepard . You're browsing the GameFAQs Message Boards as a guest. I just used this one, so I'll put it down here, and hope that old gun hands at the series will post another combo as a comment below. These were my favorites, the last build being the most well-rounded and one I ended up sticking with the most. Which Bonus Power for an Engineer on Insanity mode? To avoid the latter dont spam shadow strike, even though the massive damage makes it tempting. The max rank gives you the option to burn or melt anything it touches (Heavy Incinerate), or increase the radius of the explosion once Incinerate reaches its target (Incineration Blast). Tactical Cloak's specializations are Enhanced and Assassination Cloak. They're enough to strip minion level defenses, and the heavy ones aren't enough to strip lieutenant level defenses anyway. Your powers don't come out to 51 pts. Unlike its Mass Effect 2 version, Incinerate no longer has an area of effect baseline, only the Rank 4 Radius evolution allows it to hit multiple grouped targets. The CID is bananas! ALL RIGHTS RESERVED. "~ Yasso. Incinerate is a Power that belongs to Tech Powers and is available to the Engineer and Infiltrator Classes . Everyone has shields of some kind, and you want them GONE. Sniper rifles provide opportunities to eliminate single targets at extreme range, presenting very little risk to the rest of the party. Most of the tactical options offered by the cloak work fine at a low rank. Because of its high ammo capacity, if you are going on a long mission, then this might be a good weapon to grab as you leave the ship. Squadmates with automatic weapons will often fire full continuous clips at enemies that have recently ducked behind cover, and enemies hit by weapon-fire often try to get to cover quickly afterwards barring a rush, so a fair chunk of your squadmate firepower will be wasted. Your projectiles inflict more damage. In order to successfully do this, you'll have to make sure that targets no longer have any form of protective layer. With the addition of Disruptor Ammo, the Widow is capable of tearing through shields and destroying all enemies. The ML-77 is also a good weapon because it, like the M-100, can be used in just about any situation. Powerful and accurate at long range, the collector particle beam is a good weapon for an Infiltrator. This one is up to preference, just ditch the Shuriken ASAP, its garbage in ME2, Zaeed- the only Squadmate in ME2 with disruptor ammo. In 2, the cryo ammo has a chance to freeze targets solid for a small duration. At Rank 2 it can disable synthetic enemies that lack armor and shields; at Rank 3 it has a chance to overheat the weapons of defenseless enemies. Because Infiltrators normally deal with things at long range, shotguns might not be your first choice. Engineer Build - Unshackled Controller | Mass Effect 2 (ME2) Incinerate is a damage over time power that is effective against enemies with armor, and can stop health rengeration, especially on the Krogan. This is can be quite useful against skittish enemies that like to hide behind cover. For a dedicated sniping Infiltrator equipped with the M-98 Widow, and if you pick Warp Ammo as your bonus power and upgrade it plus Disruptor Ammo to the Heavy version you will be a one-man anti-everything monstrosity. While the Widow benefits more from the cloak damage boost, using squad powers to help with stripping defenses and using Cryo Ammo to boost damage benefits the Viper more. The phalanx is a better choice for Shepard but your team AI wont shoot it as fast as they shoot the carnifex so the overall DPS of squadmates with the carnifex is higher Sniper rifles- always the mantis unless the widow is available. For a biotic squadmate, Thane adds another sniper rifle, but also has Warp and Throw, two powerful biotic abilities. The cloak can be a double edged sword: on the one hand your damage is boosted and enemies don't target you, however many enemies will go to cover and refuse to pop out when the cloak is activated. Archived post. While it does help in crowd control, it has its limitations, mainly in range and ammo capacity. Attack Drone is a useful distraction when flanking an isolated enemy to shotgun the back of their head, and the Attack Drone variation can damage . Sniper rifles are the single most damaging means of attack for an Infiltrator. What can it be used for? This includes any attempts to reapply a hack to enemies who still have shields from the last hack you performed. Dark Souls is a brand new dark fantasy RPG designed to completely embrace the concepts of tension in dungeon explorat A legend is born in this open-world adventure. Also can use sniper rifles which are the best weapon squadmates can have in ME2. Mass Effect 2 (ME2) Wiki Tech Power Incinerate Last updated 10 July 2022 13:7 Incinerate Incinerate is a Tech Power. Cerberus troop just can't survive in this hell. It is perfect for keeping exposed enemies ragdolled to be finished off with your weapons. http://na.finalfantasyxiv.com/lodestone/character/12348660/. Rank 2 AI Hacking and the 1 point wonder Neural Shock are both instant-cast and both have durations that exceed their cooldown timers. On the downside, Warp Ammo, the other method of dealing with barriers, has better synergy with the class skill Tactical Cloak. Alternative to the tempest, however, has smaller multipliers against shields and barriers. Because the DoT effect of the Rank 5 Burning Damage evolution is relatively long (8 seconds), in multiplayer especially, this evolution may only be useful against larger boss-type enemies (Atlases, Banshees, etc.) Jack- very situational. Heavy Incinerate Explosive Drone Mechanic (or whatever it's called.) Concussive Shot is a new power for soldier types that ragdolls a target. 2023 GAMESPOT, A FANDOM COMPANY. Again the Blackstorm can be very useful when you need crowd control abilities, but apart from that, the weapon really doesn't have much use. If you are a true believer in the "One Shot, One Kill" mantra and want to exploit it to its fullest, the combination of Assassination Cloak, Assassin, and the M-98 Widow rifle will ensure maximum damage per shot. Give him inferno ammo and his DPS is nothing to shake a stick at either. Recharge Time: 6.00 seconds (12.00 seconds for party members) Impact Radius: 1.20 meters Damage: 210.00 points over 3.00 seconds Incineration Blast This is prevented, however, by the presence of any protection (armor, shields, or barriers), reducing its effectiveness. Its shots do more damage than the M-97 Viper; however, it carries half the ammunition and fires more slowly. The bread and butter, and easily most used skill for these type missions, is Energy Drain. Is there a way to switch which shoulder the camera looks over on the PC. While Neural Shock is quick and perfect for keeping an exposed organic disabled, AI Hacking is great to continually recast on the remaining toughest Geth of a cluster left until they weaken each other all down to nothing. This achievement is worth 15 Gamerscore. With all these skills the build will be finished. So ME2 can be punishingly difficult on insanity for the inexperienced, so I thought Id pass on some of my knowledge from beating this game on insanity multiple times. Because the Infiltrator has no special abilities to deal with biotic barriers, bringing along Miranda would be a solid choice. You get access to the M-8 Avenger, the M-15 Vindicator, and on Hardcore and Insanity difficulties, the Geth Pulse Rifle. Very effective against enemies' barriers and shields, SMGs have limited accuracy which tends to restrict their effective range. Very effective against armor. As for specializations, Agent reduces the cooldown for your powers, increases health, and increases Paragon and Renegade points. Warp Ammo fills the gap left by the Infiltrator's lack of biotic abilities. However, Neural Shock does not work against synthetic enemies and many squad powers are a good alternative. For the most part, unless you're the close-encounters Infiltrator, it might be best to select another weapon. Better to use Tali. The Infiltrator is the most rogue-like class of Mass Effect 2, and combines the versatility of tech skills with the freedom of attacking at long range with sniper rifles. I didn't really use it or level it on any of my characters during my first playthrough because it just seemed like a useless skill. New comments cannot be posted and votes cannot be cast. It can handle anything. Heads Up for new players to ME2: Power Combos : r/masseffect - Reddit Heavy Warp Ammo ceredbrate 12 years ago #7 Don't know about you guys, but on Insanity, my drones are literally getting. The M-9 Tempest is also a good SMG, and it covers mid to close-range. as weaker enemies may die too quickly to take much extra damage. Mordin build - complete guide | Mass Effect 2 (ME2) - Gamestegy community Heavy Incineration is good, though Blast is also worth it for its AoE. He concentrates on using Tech-related skills to deal with the enemies. Increase damage by an additional 40% (50% Multiplayer) over 8 seconds. Evolves Incinerate into one of the following options: Burn your opponents and incinerate their armor. Scan this QR code to download the app now. and our Furthermore, note that your shields cannot be boosted beyond a certain level, i.e. These weapons are very important for Mordin's build. Heavy Incinerate or Incineration Blast for Insanity? - Mass Effect 2 I've been able to knock a few enemies off ledges using concussive shot. I also use it sometimes as a form of crowd control. I do not like Warp Ammo with the exception of maybe on a Biotic or a Widow Infiltrator. Even though Incinerate isn't as effective against shields or barriers, the burn duration is useful for preventing those protections from starting to recharge, especially on higher difficulties where the delay before recharging begins is much shorter. Pistols are more effective against armored enemies than against enemies with shields or barriers. What happens if I save the workers in Zorya ? Taking this evolution can also allow the power to land even on enemies attempting to dodge the projectile. Extremely effective at increasing survivability, though it has some issues with Tactical Cloak, as it has a relatively long cooldown. Because of the extremely limited range of the weapon, and because of the Infiltrator's speciality in long range combat, getting up close is likely to be a last resort. SMGs are naturally suited for destroying shields, and become downright overwhelming when paired with high-level Disruptor ammo. Attack Drone is a useful distraction when flanking an isolated enemy to shotgun the back of their head, and the Attack Drone variation can damage all three defense types (whereas Explosive only affects shields). The good thing with Heavy Pistols is that AI is very accurate with them. The powers in ME2 are made to be experimented with! This section will cover what weapons you should equip for Mordin to maximize his damage. Has the highest base damage. These are powers that allow neutralizing enemy shields, hacking, becoming invisible, or other technical actions Incinerate - Progression Incinerate - Notes Incinerate also deal additional damage to enemy health. Kasumi- depending on how you use her shes either devastating or a vacuum that eats up all your medigel. However, keep in mind that the weapon does have a limited range, roughly 20-25 meters, so beyond that you should stick with the sniper rifle. The reason why is because very often enemies spawn at the same exact location, and doing a bunch of area powers with your whole squad can sometimes really decimate them. The Arc Projector also works relatively well at range. Just remember that they aren't good at range, so if you pick up shotgun training, then watch your ammo and how you use these weapons. Insanity Infiltrator ME2. It is useless against organic enemies, and it cannot affect Mechs or geth unless their armor and shields are down. Generally I want Grunt up front taking the impact and keeping the enemies occupied whiel I pick them off from the back. The M-98 is the most powerful sniper rifle in the game, and shares many features with the M-92 Mantis, mainly its lack of ammo and one (powerful) shot per thermal clip. It is also possible to conserve ammo when fighting mobs by simply freezing individual enemies with well-placed shots and ordering squad mates to finish them off. Heavy Charge restores 100% of shields versus area only restoring 75%. Incinerate actually only does 75% of its damage up-front, the other 25% is dealt as a damage-over-time ("DoT") effect over 3 seconds (which is distinct from the Rank 5 Burning Damage evolution that provides a DoT effect). Effect: Enemies effected by any of the fire based powers, cause an AoE fire explosion, once they are killed by a . Both seem like they 'd have their own particular advantages. The nice thing is that it a slows down people but mainly saves ammo which can be an issue on insanity. The Rank 6 Armor Damage bonus is a multiplicative increase, raising Incinerate's total damage multiplier against armor from 1.5x to 2.25x (as opposed to 2.0x). Incinerate is a tech power in Mass Effect 2, and in Mass Effect 3's single-player and multiplayer modes. Pistols can be useful in close quarters and their higher rate of fire, when compared to a sniper rifle, makes them better suited against quickly moving enemies at mid to short range. Overload is a tech power in Mass Effect 2 and Mass Effect 3's single-player and multiplayer modes. 2: Squad Ammo on EVERYTHING. This power allows you to move around freely outside of cover and get into a better position before taking an enemy out, but avoid overconfidence: try to keep cover within reach, and remember that enemy attacks not aimed at you can still hit you and break the cloak. Available after completing Kasumi Goto's loyalty mission from the Kasumi - Stolen Memory DLC, Flashbang Grenade offers strong crowd control capability for the Infiltrator, with the ability to knock enemies out of cover and bypass multiple forms of protection. Assassin, on the other hand, grants more weapon damage, more power damage, and more sniper slowdown while scoped. Tactical Cloak has many different applications. A good weapon for Infiltrators since it, like the Cain, does not disengage Tactical Cloak while charging it; so you could cloak first, then line up the perfect shot in relative safety, and return to cover after you fire and the cloak is deactivated. The first time I took the Viper sniper rifle (this was before the Mattock assault rifle was released, which would have been better suited), and the second time I took Scimitar shotgun as my bonus weapon of choice (happens mid-game). Incinerate | Mass Effect Wiki | Fandom Incinerate | Mass Effect 2 Wiki ME2 Squadmate Tips for Insanity : r/masseffect - Reddit Incineration Blast does similarly for enemy squad's armor. Soldiers kind of get the shaft on cooldown times as they don't use tech skills or biotics skills and thus don't benefit from any cooldown upgrades, it's not worth it to use concussive shot and have that 6 seconds cool down time even if your using the area version of it to take down multiple husks. Frees up damage. Powers in Mass Effect 2 are a set of abilities that can be used to attack Enemies or to defend you and your squad. Assassin would be the better option for those who prefer to use Incinerate or damage-increasing ammo powers because these are further increased by the power-damage bonus. The Infiltrator's optimal approach to combat is more or less the opposite of the Vanguards. Is concussive shot useful? - Mass Effect 2 - GameSpot A quick and skilled sniper can take advantage of this to cause major havoc among the enemy before the effect wears off or the enemy is killed. His sniper rifle and AP ammo chew through armor fast, overload kills shields, and concussive shot can take a bite out of barriers and will always stagger shielded enemies without armor. In-depth Class builds for Shepard with a focus on Insanity difficulty strategies. The proper selection and use of squad members can significantly reduce the challenge of a given . Since my Mass Effect playthrough is coming to an end I decided to think about what kind of build I'd like to use for Mass Effect 2 on Insanity (My second time playing through it). It's also worth noting that the Incineration Blast upgrade at level 4 makes this the only damage-dealing AOE ability that an Infiltrator can naturally get. Due to its very short cooldown, it does not interfere with using other powers. [ME2] Engineer: three build specs : r/MassEffectBuilds - Reddit Full details on all possible Romances. Assault rifles are a good choice if you want to avoid getting too close to your targets. Any reason why I can't manually save anymore? I beat ME2, on Insanity Mode, with an Infiltrator. If you prefer to use an ammo power to give an edge at stripping away any protection, then Cryo Ammo will not suit your preference. one point is fine, but I wouldn't put anymore in it since you have three very strong teamates that have it. Try whatever comes to mind and see what you can do with the squadmates you have! It strikes me that new players might not figure out how special the power usage is in ME2. Taking the Rank 5 Burning Damage evolution does not extend the duration of the priming effect. Incineration Blast is the better evolution for most Infiltrators, given that Incinerate does respectable damage against anything but synthetic health and will more often than not hit multiple targets. If you are a dedicated sniper and are good at getting the critical shots you will likely find that you rather significantly out-damage most of your squadmates with weapons against standard enemies (barring Husk Rushes). Concussive Shot can also be useful against barriers, so consider bringing a squadmate with it. During this time, the target is more susceptible to damage. Heavy damage to health and armor.Make an enemy panic, stopping health regeneration. Because the Infiltrator lacks any real crowd control abilities, the M-100's knockdown ability can help offset that, and provide some breathing room if needed. Another biotic choice is Samara, because she has Throw and Pull, can use an assault rifle, and once Reave is unlocked, is useful against barriers.
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