The user interface with the weapons selector enabled can be seen to the right. I made some smaller calculations to see how far the missile goes in realility above the ground:boring maths: 27 seconds flight time until self destruction, Speed during self destruction: 800kph ->795kph avg speed of the plane ->> 220m/s, 220m/s * 27s ->plane traveled 5940m rocket explodes 7000m away from plane according to data, so the rocket has a average speed of 479m/s over a distance of close to 13km. Thank you all for reading, and good luck on the battlefield! Earlier missiles often had a "caged seeker" - where the IR-detecting electronics are mounted directly forwards and have a fixed cone of detection. This is a guide on how to use fox 1's in War Thunder. To use this method, start by approaching the battle zone at an altitude of about 2 km (1.24 mi/6562 ft). Don't worry though; I've already done the math for you. Once the growling changes into a continuous tone you have a lock, so you press the launch button and let the missile do its job. You're going to be looking for the black silhouette of an enemy tank to appear. https://wiki.warthunder.com/index.php?title=Weapons_selector&oldid=154106. https://warthunder.com/en/tournament/replay/366038188371661779. Now, onto some general specifications for this missile system: @Iron_physikdid some data mining and found out some more info for y'all. The rest of the time, it says "load factor too high" and doesn't fire!! You're in luck; during the grinding period of the event, several community CDK data miners and mission makers managed to create a user mission with the AGM-12B Bullpup mechanics and get it working. You know how you can track bombs and rockets using the key "U" by default? RogueStarflyer, September 3, 2018 in Air Force Academy. So then, when do you launch the missile? Before going any further, I'd just like to clarify that this missile system is ONLY used on the FJ-4B VMF 232 that was offered during the Operation S.U.M.M.E.R. By Air To Air Missiles In War Thunder : The Complete Guide - YouTube Mark my words, the TV-guidancefeature is going to be disabledsome point. Marathon. Now, this method will most likely get nerfed at some point, because it's unbalanced and completely unfair, but while it's still working, I'll explain it. Once the motor burns out,the horizontal acceleration is zero. Originally posted by Illusionyary: By default air to air is Alt+X to activate the missiles and Alt+Space to fire them once locked. The weapons selector can be enabled by pressing either the "Switch primary weapons" or "Switch secondary weapons" key; and can be deactivated by pressing the "Exit selected weapon mode" key. Anyone know the binding to shoot the damn things? Cookie Notice 1. chillobreeki 2 yr. ago. Essentially, you are "guiding the missile in" by showing it the target locked on radar. PS4 Control Setup | Wiki | War Thunder Amino all in all the implementation is quite well done and I could not find any contradiction with historic data I could find for it. I'm not going to bother explaining this method much, because it's so easy and IMO overpowered that anyone can master it extremely quickly. default key is F to stabilize the camera. What the hell. You need to assign a button not only to "Select Secondary Weapon" but also "Fire Secondary Weapon" as when you're in Weapon Selection Mode, it overrides your normal fire button and looks instead for what button you assigned to "Fire Secondary Weapon". The idea is to take an absolute beginner and get them a basic level of competence in operating these weapons. How do I use AIR TO AIR and AIR TO GROUND missiles? (default key: space). You are better off to change to gunners view for a quick lock-on, there you see circles indicating that you activated the lock-on sequence. If you still want step by step instructions (or if anyone needs them later on) here's what you have to do. It will appear as a only a small black dot, but be sure to watch for it. I go to test flight mode, take off and there is actually a jet fighter passing by. I did exactly that, assigned one button to lock on and one to fire but nothing happens. Removing the camera view is just one of these. everythingwarthunder.com, All rights reserved. Unfortunately, this is only true to an extent: ARH mode is only available when the missile is coming close to the target, as the range of the built-in radar is limited by its size, which needs to fit inside the compact missile. Distance from target on launch: Vertically lead the target: 0.5 km (0.31 mi) 0.06km (0.04 mi), 1.0 km (0.62 mi) 0.11 km (0.07 mi), 1.5 km (0.93 mi) 0.26km (0.16 mi), 2.0 km (1.24 mi) 0.44 km (0.27 mi), 2.5 km (1.55 mi) 0.68 km (0.42 mi). Reddit and its partners use cookies and similar technologies to provide you with a better experience. But here's the thing, I managed to get a few kills with the missiles already, but most of the time the fukin missiles will not fire at all, I get the missile seeker circle on target, wait for it to turn red, and when it's red I like have to press 20 times the fire button to fire the missile and pray for it to fire. LbLt for Air to air, LbRt for air to ground. Some planes and AGMs however have IR or thermal imaging and can be used at night and have better targeting quality. And here's the thing: As mentioned before, the missile has a rocket motor that burns for about 3.5 seconds, and during that time period, the missile flies extremely straight, making it easy to use as an unguided rocket. The SACLOS guidance system improves on MCLOS by having a device that calculates correction commands such that the gunner only has to point the sight of the targeting device at the target, and the appropriate correction commands will be performed by the device. That is using Southernbear's setup with the exception of MGs and cannons set to mouse 1 and 2 respectively. Instead the bombs must be selected by pressing the "Switch secondary weapons" key until the ">" symbol moves to the bombs (pressing the key will cycle between each available secondary weapon; in this case AIM-9Gs, Skyflashes, 540 lb and 1,000 lb bombs, and SNEB rockets). Step 2: Launching the missile. Speed of Aircraft: Time until you're in enemy radar range: 400 kph (249 mph) 51.7sec, 500 kph (311 mph) 41.4 sec, 600 kph (373 mph) 34.5 sec, 700 kph (435 mph) 29.6 sec, 800 kph (497 mph) 25.9 sec, 900 kph (559 mph) 23.0 sec. Fires the selected primary weapon, regardless of what type it is (only works while weapons selector mode is enabled). I understand how to fire and guide AAMs, but what about AGMs? #1. different types of air-to air missiles, or different size bombs), then the name of the selected weapon will also be displayed. If we want to find when to launch the missile, we'll have to work backwards a little bit. Remember, guys, this method of guidance will most likely be disabled at some point, because it's simply too overpowered. It is critical that you set up the weapons selector correctly or else you may find yourself in a situation where you are unable to use any weaponry on your aircraft. The first of this type of weapon were used in the Vietnam War. It is probably going to be the safest method of use, and the most rewarding, but also the hardest. In case you haven't figured it out, that's how it's supposed to work. Once we know T, we candetermine the distance of the aircraft from the target at the moment of launch: Where D = the distance of the aircraft from the target at the moment of launch. In real life they lock on a target and follow heat sources. Each type of weapon can have its own key bind. The problem with trying to engage at close range is that doing so will put the Apache in huge amounts of danger. Press lock-on button and 2 circles appear, I try to keep the target in the inner smaller circle and the beep beep beep converts into a long steady sound beeeeeeeeep (is that the lock-on confirmation?). New comments cannot be posted and votes cannot be cast. These things home in on very hot things, like engines. sniperNZSAS, September 3, 2020 in General Discussion. The Skyflashes can be fired by pressing the "Fire secondary weapon" key. Then again, my key binds are all a mess, because we keep on having to add new things every patch. Yes annoying but workable, e.g. Any Gs over this and the missile will simply not fire. Afaik RB and SB share the same missile physics and mechanics. Just keep the target in the smaller inner circle, once you have a lock, change to normal cockpit view and fire. Attack drones feature a similar view. Learn how your comment data is processed. I hope Gaijin considers this in their decision making in the future. I still have buttons set for MGs and cannons, since I find that useful for mixed armament aircraft. Without the weapons selector the player must fire all their Sidewinders before they can fire their Skyflashes, however the bombs and rockets may be dropped at any time using their separate control. Just look at my bug report (documented bug reports), there is a video which shows exactly what I am doing. Thanks to @Iron_physik's data, we know the average velocityof the missile: 479 m/s. I didn't realize that you couldn't use the TV cam in SB. If your marker is not inside that inner box the missile will not launch. When it does get disabled eventually, there will be those that say that the missiles are useless. Step 3: Download the AGM vs Tank user mission(paste in UserMissions folder). If I want to hit the target when the aircraft is about 4 km out, just at the max distance where you can still see the flare like I mentioned above, we'll need to known the distance to launch the missile from so it will impact at that distance. The wing-mounted 1,000 lb bombs are selected. Also, you'll want to disable relative control for both of these options to give yourself the most control over the missile. You are now the proud owner of what I consider (debatable) the most lethal CAS system in the game as of the writing of this post. ARH missiles aren't yet represented in-game as of December 2021, but we will most definitely see them at some point in the near future. Your video looks like AB and I play sim only. BTW this is a Heli-thread, not fighter jets Its not AB. 4. Reddit and its partners use cookies and similar technologies to provide you with a better experience. If you'd like to acquire this jet, I'm pretty sure that you can find one for sale onthe WarThunder Market. Essentially, a smart (or unskilled, depending on how you see it) pilot will simply hold "U" during the entire duration of the missile's flight, and use it to TV-guide the missile directly to the target. Go to the dollar store and buy a can of computer cleaner and spray the shit out of your console. It's obviously RB. How to fire radar guided missiles in War Thunder Hunting Fox 569 subscribers Subscribe 352 Share 15K views 2 years ago #WarThunder #Tutorial A quick tutorial on how to fire Fox One type. In this guide, you'll find everything you need to know about air-to-air missiles in War Thunder. The maximum range of the missile can be seen in the lower part of the view, in the example it is 3,500 m, and the bigger bar below it shows the range of the currently aimed point. Why, you might ask? I am test flying the SU and I can't change the red box. Hi, since there's no way to testflight drones, maybe someone around here can help me Do you notice that when you go to camera view there is 1 small little box at the middle? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. As for the drop of the rocket, you're also correct. Just get a wired mouse and keyboard, it's what I use. To begin with, familiarise yourself with the following controls: To set up the weapons selector, you should first bind the "Fire primary weapon" control. By default air to air is Alt+X to activate the missiles and Alt+Space to fire them once locked. Once launched, the missile will attempt to keep itself in the centre of the beam that is projected out from the launch platform. Cycles through your secondary weapons (and enables weapons selector mode). Privacy Policy. 1. JFG80, December 18, 2018 in Helicopters Academy. AH Mk.1 Apache - War Thunder Wiki The weapons selector can be used to allow either all guns, or the selected guns to be fired with the "Fire primary weapon" key. Here is a screenshot of the assigned controls you need to activate the "lock" and keep the target inside the smaller circle - the activation will "growl" and when locked, it will change tone..you then fire. Hence they are all-aspect - they can detect and track an aircraft from any direction. The centreline 500 lb bomb is selected. Its RB. Lock range: Maximum range that the missile can lock on from. If the target is lightly armored, it is possible that even hitting the terrain close to the target will knock it out. Powered by Invision Community, [Tutorial] How to use the AGM-12B Bullpup, Math, History, WarThunder, Vehicular Combat, Civil Discussions, U.S. Armed Forces, On the Tropic of C a N c E r a legitimate location. Could you post videos showcasing each method individually? Sparrows also seem to be rather hit and miss (pardon the pun). Just keep the target in the smaller inner circle, once you have a lock, change to normal cockpit view and fire. Cookie Notice But here's the thing: this also happens in like a super straight line when I don't pull any G's!! As for guiding the missile from a long distance, granted, it is difficult, but not impossible. This view gets activated when you push the assigned weapon lock on button, and you can only see it in gunner's view! Flares are infrared countermeasures fired off by aircraft to counter infrared homing (heat-seeking) missiles. Weapons selector mode is enabled, only the machine guns are being fired by the "Fire primary weapon" key. You need a few seconds (around 5-6 seconds) for the missile to work. It's important to remember their shortcomings though - they're pretty useless above 5km, and even later missiles can still be easily dodged with careful flaring and evading. A flare is considered a decoy, depending on the material it is made from to either burn as hot or hotter than the aircraft's exhaust in an attempt to cause the missile to target it. I forgot to take into account the acceleration due to gravity. This method is for the more aggressive among you guys that are used to the traditional unguidedrocket strikes. We've learnt about the 4 different types - how they work, how to fire them, and how to best use each of them. With theupcoming intro of Several new war time franchises competition for player base will get intense for the foreseeable future. Then press 'Exit Weapon Selection' and fire what ever I selected. After this, bind the "Switch primary weapons" and "Switch secondary weapons" controls. When the missile is ready and looking for a target in the "ACQ" (acquisition) mode, the circle will blink faster and sound a tone. Only the ATGM cursor. I forward to remove camera from dumb-fire rockets and bombs aswell. Remember, while controlling the Bullpups is hard, they still have exceptional trajectory and payload. It's way too overpowered and easy to use. Infrared homing missiles are similar in use to TV guided missiles, but feature an infrared imaging system instead of the optical camera, allowing heat sources (such as tanks) to be more easily differentiated and locked onto in cluttered environments and under low optical visibility conditions such as night-time.