ATTT-CA5G / ATTT-CA6W. This game has unused sounds. Object ID: 6C Tiles loaded in the VRAM are organized by tileset at RAM address FF9000. Unknown. It's like a badnik: you can destroy it, and it can damage you, but it doesn't move. Additionally, it has a Tails icon, much like the Wood Zone remains. It reuses Hidden Palace Zone's set of animals, Micky and Rocky. 89 - Used in the Nick Arcade Proto, but it's completely different. ), (Works in Gigalopolis Zone, Mecha Green Hill Zone and Electric Egg Zone. This level uses track 10 of the sound test (otherwise unused) and Oil Ocean's debug item list. Some sprites from Metropolis Zone can be loaded into this zone. Bonus point tag appearing at the end of an act. 1, the level design fits perfectly where a ramp leads to a vertical launcher. This game has revisional differences. It's a whole new way to play through the game. 0C9, 0D0, 0D1, 0DB, 0DC, 0F3, 0F4, 114 Infinite Lives – Player 2 982T-CAF8 / 982T-CAGL. There are two versions of the game, if the codes for “Version A” below do not work, use the “Version B” codes further down the list. Interestingly, this track is referred to as "STH2 Unused Song ~ Masa's Demo version ~", without specifying its intended use, though all track titles can be taken to be indicative only of how each song was used in the final release version. A few unused leftovers from Sonic the Hedgehog and other unused sounds can be heard in the Sound Test. Highlight Sonic and press A. Trying to place an object in this death state will freeze the game, however. This level slot belonged to Emerald Hill Zone in the Nick Arcade prototype and then went unused in the Simon Wai prototype. It was determined not to be a screenshot from a prototype for several reasons: Sonic's sprite is different than any of those seen in earlier versions of Son… These can be placed via debug mode. The amount of time it floats in the air is 128*(lower four bits of subtype) frames. It serves the practical purpose of preventing zipping bugs. A platform that moves if Sonic is underneath it. Enable the "Level select" code. 128, 129, 12A, 12B, 12C, 12D, 12E, 12F OOZ's scrolling code doesn't reload any tiles as you move horizontally, leaving you with the same horizontal area of the background that you started with. If you're playing on an emulator you can usually input codes very easily by accessing a tab off the top of the toolbar. It reuses Emerald Hill Zone's animals, Ricky and Flicky. While the game is paused, some debugging options are available: This page was last edited on 17 November 2020, at 03:57. Finishing Act 1 by hacking in an animal capsule will send you to Emerald Hill Zone Act 1. 227, 228, 259, 262, 268, 27C, 2A0, 2A2 ===== Sonic the Hedgehog: Triple Trouble (Game Gear) - Game Genie Codes ===== Version: 1.0 - 06/20/01 By Jim "Red Phoenix" Chamberlin red_phoenix_1@hotmail.com This is not a walkthrough! Although popular speculation is that this song was at one point intended to be used as the background theme for Hidden Palace, the 2013 remaster of Sonic the Hedgehog 2 instead uses the same music as the Simon Wai, August 21st, and September 14th prototypes, as the developers felt that it better suited the revised level. Another empty stage can be accessed with Pro Action Replay code FFFE10:0300 or Game Genie code ACLA-AGD8 (AB6X-AGBR with Sonic & Knuckles lock-on), and like with ID 01 above, it can be accessed by choosing "Sound Test" on the stage select screen (Special Stage with lock-on). Not too much interesting, except for some kind of railing and various tiles with unused graphics and clouds for use in Sky Chase. A door object with no use or any real reason to exist. When locked-on to Sonic & Knuckles, it is possible for Knuckles to collect these rings by gliding to the far left from the highest wall. This poor seesaw was overlooked once the layout was altered from the Simon Wai prototype. At the Sound Test screen, enter , , +( or ) to make Sonic do a Hadouken. 218, 250, 25E, 262, 263, 270, 272, 27E Three horizontal slanted rings, under the floor with the ten-ring box and a cog nearby. 01), or 00EBC2:4E71 (Rev. You must have a Game Genie peripheral to make this code work. Anyone playing on a physical Gameboy will need to purchase a physical Gameshark device to use these codes. 147, 14D, 151, 157, 162, 16C, 1BB, 1F8 Contributed By: retrogoods 4 0 « See More or Submit Your Own! However, only those that are 6 segments long are used (subtypes 05 and 15), leaving all other subtypes unused. Alternatively, it can be accessed with Pro Action Replay code FFFFFA:0001. Despite early concept art closely matching the internal level order. Another empty level slot, which can be accessed by using Pro Action Replay code FFFE80:0900 or Game Genie code ACLA-AWD8 (AB6X-AWBR with Sonic & Knuckles lock-on) and choosing "Sound Test" (Special Stage with lock-on) in the level select. 97 - Used in the Simon Wai Proto, but it's completely different. Sega Genesis/MD/Sega CD/32x Game Genie codes and stuff ... Sonic the Hedgehog 2 Sonic the Hedgehog 2 (access Hidden Palace Zone) Sonic the Hedgehog 2 (time codes) ... Road Rash 2 ROM hacking guide How to hack cheat codes into Sonic CD Advanced code making tips for Sega Genesis The rightmost can actually be touched without going inside the pillar, but there's no way to reach it. Highlight Tails and press DOWN. Action Replay codes 00D29909 Infinite Lives (keeps showing 9) 00D50C95 Higher jumps (pressure sensitive. Maximum Rings. More Cheats and Tips for Sonic Classic Collection If you need more help with this game, then check out the following pages which are our most popular hints and cheats for this game: 3 cheats in sonic and knuckles 2 00002738 000A 10001FB2 0007 . This object has been around since the Nick Arcade prototype. This stage is nearly identical to ID 01, with the only differences being that some of the background is still intact, as well as the fact that it uses Oil Ocean Zone's theme as its default music. It uses its own unique set of animals, Micky and Rocky. This version of the stage uses garbled Emerald Hill Zone tiles and badnik sprites from Oil Ocean Zone are loaded, has very little collision data, and no objects present within the debug menu, making it impossible to finish by any means. 1AF, 1B0, 1B1, 1B2, 1B3, 1B4, 1B5, 1B6 SCWT-DJZR Rings Worth 2 SCWT-DNZR Rings Worth 3 SCWT-DTZR Rings Worth 4 SCWT-DYZR Rings Worth 5 SCWT-D2ZR Rings Worth 6 SCWT-D6ZR Rings Worth 7 SCWT-DAZR Rings Worth 8 AAPT-DAV6 Pull Super/Hyper Sonic, Knuckles Through Acts. Use PAR code 00EBEC:4E71 (Rev. Disc 2, Track 37 of the Sonic the Hedgehog 1&2 Soundtrack contains Masato Nakamura's original demo version of this song, but it doesn't loop and then fade out like the Zone demo tracks; instead, towards the end of the track, the tune changes significantly and has a proper ending. Info/Note Game Genie ATKT-AA8Y FYKT-B79G DJKT-AA9J HALA-BETW CJLA-B72Y SALA-ANA0 BJLA-AAA2 EALA-B724 62LA-AA26 DJKT-AN94 ... Game Genie HW2A-CA7L. This oddity is still there in the 2013 remake. Highlight Amy and press R TRIGGER. Oil Ocean Zone's background layout is 768 pixels wide internally, but the game only uses the first 512 pixels. ALTA-CA8N / ALTA-CA82. Each ring collected gives you four rings instead of one, for a total of 12 rings. The song at entry #10 in the Sound Test is unused in normal gameplay; however, it will play if the corrupted remains of Hidden Palace are accessed in the final build through the use of cheating devices or otherwise hacking the game. Its height is equal to 16*(lower five bits of subtype)+16 pixels. Tec Toy (BR)Platform: 146, 147, 157, 15B, 182, 183, 184, 187 This is because these rings are actually four columns of rings that are all laid out on top of each other in the same coordinates. Insert the Sonic The Hedgehog 2 cartridge into the Sonic And Knuckles cartridge. This fits with the August 21st prototype's layout. sonic run at top speed A2FT-EASG all characters has a jump transform animation B2YA-EA2L all characters under water A2YA-EAFC sonic can move normal in water but tails and knuckles always in water A2YA-EAFT all characters can move normal in water A2YA-EAF2 all characters spin dash jump A2XA-EAAC all characters spin dash in place A2XA-EAAN Sadly, it doesn't look like Tails can carry Knuckles while he's flying. If you hack in an animal capsule and clear Act 2, you'll go to Metropolis Zone. Address FF0000 is in charge of adding mirroring and collision to the 2x2 tiles, creating 8x8 chunks. The warp noise made by a Giant Ring at the end of an act if Sonic enters it. 1B7, 1B8, 1B9, 1BA, 1BB, 1BC, 1BD, 1BE Level Skip when Linked to Sonic the Hedgehog; Play any special stage. This animation has been around since the Nick Arcade prototype, but it was never implemented. The same rings can be found in the same coordinates in that prototype. Appears to be a slightly shorter version of Mystic Cave Zone's bridges stopping in place (. 130, 131, 134, 139, 13A, 13F, 141, 144 To quickly get through Emerald Hill 1 and 2, play as Knuckles. Press and press or at the title screen. This game has a hidden level select. Some unused graphics can be found in this way: 017, 01B, 081, 08D, 093, 0B2, 0B3, 0C8 This failure has always occurred since the prototype of August 21st, 1992. Possible candidates for this level include Winter, Olympus, Emerald Isle, Secret Jungle, Madness Mountain, Tropical Sun and Blue Ocean, as all of those stages don't have known IDs; it could've also been for a scrapped ending (like how Sonic 1's ending was stage ID 0x06). This configuration for the score tally, replacing "ACT #" with "ZONE", is meant to be used in levels with only one act, such as Sky Chase Zone, Wing Fortress Zone, and Death Egg Zone. The reason for this is because the doors use the object subtype $00, the subtype meant to be used by the doors in Hill Top Zone, rather than subtype $02 which is meant to be used in Chemical Plant and Death Egg. This may suggest that the music was originally intended for some sort of cutscene, perhaps taking place in Hidden Palace. It seems this object would have been used to cross something, as it can be stood upon, much like the ball object that appeared in early versions of Sonic the Hedgehog. This would later on make an appearance in. Master Code (North America) 00002738 000A. A picture of Hidden Palace Zone was sent to various magazines to promote Sonic the Hedgehog 2. Choose sounds 1, 9, 9, 2, 1, 1, 2, 4 (in that order). 00" version of the final, and AB6X-ATBR with Sonic & Knuckles lock-on) and selecting Death Egg in the level select (Special Stage in Knuckles in Sonic 2), you can see this for yourself. 13C, 13D, 13E, 13F, 140, 141, 142, 143 This page contains Gameshark cheat codes for Sonic Battle (USA). Unfortunately, the graphics have been deleted, but the coding is intact. Play as Sonic & Tails Go to the character select screen, highlight Sonic and press UP. Please consider supporting The Cutting Room Floor on, https://tcrf.net/index.php?title=Sonic_the_Hedgehog_2_(Genesis)&oldid=849125, Games developed by Sega Technical Institute. ... Sonic 2 AL3A-CA4J ... Ein Gedanke zu “ SEGA Mega Drive Game Genie Codes ” Helinux schreibt: 6. However, as there are no Rings in this Zone, Sonic instead dies immediately when hit and all animation is frozen, so this is never normally seen without debug mode. Again, the graphics no longer exist in the ROM. SERIOUSLY. Select any starting level, then hold X + Start until game play begins. Once that is done, hold UP + A, then put Sonic 3 in and reset the game. Note: It is known this is required on emulators but may not be required on an actual Genesis console. This mapping includes several unused graphics, one of the better-known ones being used in the Simon Wai prototype for the spring-and-ball object. From here, you have access to a variety of things: In addition, if Sonic dies, he can be revived by entering placement mode, moving to a safe spot, and exiting. Info/Note Walk/Run Thru Walls by 47iscool. GAME GENIE CODES: Sonic the Hedgehog 2. The Genie has more Sonic Advance Cheats at CheatingDome.com. Sonic the Hedgehog 2; Downloads; Screenshots 44; Cheats 2; Discussion 6; Genesis Cheats. You must also be playing as Sonic, as Tails cannot enter object placement mode. Cheats; Guides; Pixel-Madness. Placing one with a subtype greater than 17 will spawn garbage objects on the right. See notes. ARZ Door Jump to: Code (2) Tip (17) Cheat (11) ... Then connect the Sonic 2 cartridge on top of the Game Genie… Sonic 2 has 64×32 tiles (512×256 pixels) loaded at a time, and loads new tiles on the edges as you move around the level. In the same coordinates in that prototype is a tall pillar. 9E - Used in the Simon Wai Proto, but it's completely different. collect all the rings and you will be able to skip 10 levels. This is an empty level slot that exists in the game, which contained remnants of Labyrinth Zone in the Nick Arcade prototype. The level slot containing Wood Zone in the prototypes has something left in the final, albeit less than Hidden Palace: palette, palette cycle, start position, rasterized layer deformation data, background scrolling data, object data and music selection data. EA - Used in the Simon Wai Proto, but it's completely different. D5 - Used in the Simon Wai Proto, but it's completely different. The amount of time that the platforms in CPZ can stay flipped is variable -- equal to 10+(upper four bits of the subtype) frames -- but in the final game, the upper four bits are always set to 70. 052, 053, 054, 055, 056, 057, 058, 059 In the August 21 prototype or final version, these flippers could be used to reach the enigmatic rings on ACT1. When you get to the Sonic 3 & Knuckles menu you'll find that Sound Test is there. 023, 024, 025, 026, 028, 029, 048, 049 This object, found next to an invincibility monitor, acts like spikes despite not using spike graphics. Sounds similar to the sound of spikes popping up. Badnik sprites from Metropolis Zone and Emerald Hill Zone are loaded. ATBT-AA4E. The second Act can be accessed with the code AGLA-ATD4, and finishing it by placing an animal capsule with debug mode will take you to Oil Ocean Act 1. Sonic the Hedgehog 2 Cheats. Going by early concept art which shows roughly what the level order would have originally looked like, and lines up rather closely with the internal order, this slot was going to be used for a level called "Rock World Zone". A6 - Used in the Nick Arcade and Simon Wai prototypes. 1FE, 1FF, 201, 210, 211, 215, 219, 21A In the same coordinates, they would have been under a ceiling. A ball and spring object, which can be placed in Oil Ocean Zone via debug mode. The Game Genie codes are: Rings worth 8-Player 1= SAST-DA1A. It reuses Emerald Hill Zone's animals, Ricky and Flicky. It otherwise seems to be identical to how it was in the Nick Arcade prototype, with the only difference being a lack of badniks, garbled graphics, and almost nowhere to stand on. D8 - Used in the Nick Arcade and Simon Wai prototypes. Sonic 3D Blast Sonic 3D Blast. Sonic The Hedgehog (USA, Europe) Sonic The Hedgehog (USA, Europe ... Info/Note Pause the game and press A, B, or C for different cheats. GenesisReleased in JP: November 21, 1992Released in US: November 24, 1992Released in EU: November 24, 1992Released in KR: November 21, 1992. Accessing it via Pro Action Replay code FFFE10:0200 or Game Genie code ACLA-AECY (AB6X-AEBR with Sonic & Knuckles lock-on) and selecting Emerald Hill Act 1 (or by simply starting the game with the code active) or selecting Special Stage in Knuckles in Sonic the Hedgehog 2) in the level select leads to an objectless (since Wood Zone had no objects to begin with, even the debug object listing only has rings and teleport monitors) version of Emerald Hill Zone Act 1 with Wood Zone's palette, Metropolis Zone's music and some glitchy collision. Like the first game, Sonic 2 has a well-known level select: Enabling the game's debug mode requires the level select to be enabled. By using Pro Action Replay code FFFE80:0200 or Game Genie code ACLA-ATD4 (ACLA-ATDR in the "Rev. 1BF, 1C0, 1C1, 1C2, 1C3, 1C4, 1C5, 1E4 28A, 28B, 293 It reuses Emerald Hill Zone's animals, Ricky and Flicky. by Tony Hedstrom. Various objects throughout the levels are misplaced or in odd positions, possibly indicative of earlier level designs. 01 - Used in the Nick Arcade and Simon Wai prototypes. Codes 1 THRU 16 also work for Tails in a one-player game. IDs are created at this point for each line, representing 2x2 chunks of VRAM graphics. The graphics are long gone, but the code is still there, such as it is. Enable both the codes, start a game as Knuckles, and Tails joins you for a 2-player game. It's possible that they were originally intended to take off from the Wing Fortress as it passed by. Presumably, this is because the tile loading would eventually overwrite the tiles used for the sun, which never moves. Monitors Stay invincible and invisible after getting hit. It can be stood on, and moves in a similar motion to the spinning spiked balls in the level. Level skip: Enable the "Level select" code. Two rings lined up horizontally. Oil Ocean Zone Act 2: Hyper Sonic Enable the "Debug mode" code. by Tony Hedstrom. 0E - Used in the Nick Arcade and Simon Wai prototypes. This appeared in the Simon Wai prototype, and is still loaded into VRAM in the final game. It does not exist in the Simon Wai prototype, where instead the functional version of Hidden Palace uses the music that was later used for the 2-player version of Mystic Cave. A column of rings found next to a giant cog at coordinates 08F005E8 if you take the path to the right after the first yellow spring shaft in Metropolis Zone Act 2 is very unusual. Retro game cheats for Sonic 2 (Mega Drive). September 2018 um 1:50 Obrigado!!!! It reuses Sky Chase Zone's animals, Tocky and Cucky. Climb as high as you can and glide to the right to reach the end of the level within seconds. The door sprite in Chemical Plant Zone and Death Egg Zone is actually assembled incorrectly. Developers: Sonic Team, This empty stage slot can be accessed by entering Game Genie code AA7A-ACGY or Pro Action Replay code FFFE10:0100 and choosing Green Hill Zone Stage 0. AH2T-CAH6 / AH2T-CAHN. Sonic uses Tails' life counter as the code points to it (in the Simon Wai and August 21st builds, this was Wood Zone's PLCs), and while locked on to Sonic & Knuckles the life counter's text is red. 1: SAST-DJ1A ... Download The Big Book of Game Genie Codes. A holder for the OOZ ball launcher (see below). If the "A" Codes don't work try the "B" Codes. If you entered the code correctly, you will hear a chime. This is also unused in. PKZT-B950 - Knuckles & Tails (2) Yes. In all, there are 256 chunks created from FF00000. Going by early concept art which shows roughly what the level order would have originally looked like, and lines up rather closely with the internal order, this slot was going to be used for a level called "Sand Shower Zone". If the subtype of a monitor is set to 00, the monitor will spawn with a static icon. Read More and Comments. "A" Code "B" Code: Effect: There are 2 Versions of this game. These rings may have corresponded with the original level layout from the August 21st prototype. In the 2013 mobile remake, this animation is not frozen when the player dies. Sounds like something popping or skidding on the ground. This floor used to be a slope in the Simon Wai prototype, so these rings may have been placed with the slope in mind. Either a lava pit was intended to be here, or this is another anti-glitch trick. To add these chunks, add the IDs below in the format 0xxx at FF0000, and search for chunk ID 00 in the stage data. An alternate death frame, defined in animation, There's an unused animation for Robotnik accidentally dropping the blue goop on his own head in the Chemical Plant Zone fight. 02) to enable a special debugging feature: Hold 2P Up or 2P Down to move the rising floor / lava in Hill Top and the moving clouds in the background of Wing Fortress. Attempting to load this stage will cause the game to crash on the title card as no other code references it, meaning necessary stuff like level art won't load and instead read garbage data. 11C, 11D, 11E, 123, 124, 125, 126, 127 The level slot containing Hidden Palace Zone in the prototypes actually retains the level's object layout, palette, underwater palette, palette cycle, ring layout, but the art and block mappings point to Oil Ocean's 16×16 mappings, the level layout points to Oil Ocean Zone Act 1, the collision is from Oil Ocean's 16x16 Collision index, and the Badniks' code was removed. This Wing Fortress has several differences from the actual stage version: some windows were removed and others added, the rivets are placed differently, there is a long metal frame on the left, and a small platform exists near the propellers on the lower right. A large number of interesting things were cut from the final version, such as the ever-famous Hidden Palace Zone. Sega Master System / Mark III / Game GearSG-1000 / SC-3000 / SF-7000 / OMV, Home - Forums - Games - Scans - Maps - Cheats - CreditsMusic - Videos - Development - Hacks - Translations - Homebrew. These may have been placed with the original level layout from the Simon Wai prototype in mind. A leftover from Sonic 1. GameHacking.org - Since 1999. If a Balkiry is selected in debug mode, this sprite will be seen instead of its flying one. Going by early concept art which shows roughly what the level order would have originally looked like, and lines up rather closely with the internal order, this slot was going to be used for a level called "Ocean Wind Zone". The upper four bits can be used to offset when it starts to rise in the air. While locked onto Sonic & Knuckles, the game will automatically reset upon reaching the end of the stage. Breaking the monitor will harm the player. Note that none of the unused chunks are in the table that the game checks to determine whether or not Sonic & Tails should slide. Enter the following CodeBreaker codes to enable the corresponding effect. Always invincible (part 1/2, trigger) 00D28D08 Always invincible (part 2/2, timer - always have both enabled) 00D41105 Always have Power Sneakers 00D27F06 Always have 6 Chaos Emeralds (disable at end of the game) 00D28EFF Fly Jump (keep button pressed to jump higher; you can't jump if you fall off a ledge or the edge however) 00D20901 Sega Genesis Game Genie Ring Codes. The Genie has more Sonic Advance 2 Cheats at CheatingDome.com. Sonic the Hedgehog 2 cheats, Codes, Tips, and Codes for GENESIS. Although very similar to the small platforms used in Metropolis Zone, this platform behaves strangely, usually rising at an angle. By using Debug Mode to place a door, you can see how the door's sprite is supposed to be assembled, using 8×8 tiles that go unused due to the incorrect sprite assembly. This would have been used in the Simon Wai layout of the stage, but has no purpose in the final layout. Level select: Press B, A, Right, A, C, Up, Down, A, Start when the phrase "Press Start" appears on the opening screen. Pause game play and press A … An unused frame of the Balkiry badnik from Sky Chase Zone with its landing gear deployed. An unused door from Aquatic Ruin Zone, which like similar doors in other Zones closes as soon as the player enters it. Passwords. These rings appear to correspond with the original level layout from the Simon Wai prototype. This zone has water height listed however, this is likely just a leftover from HPZ. Master Code – Must Be On. 8 0. This game has unused areas. Liken Liken. Info/Note Game Genie RELA-A6V8 KJLA-AAF8 NJLA-BS8A ... Game Genie R1TA-C6VJ. Every 1024 frames, it will slowly rise up for 128 frames, float in the air, then come back down 128 frames later. This sound was later reused in. As with Genocide City, Death Egg, and Wood Zone Act 2, Sonic and Tails immediately fall to their deaths upon entering. Unlike the prototypes, striking this monitor does not grant an extra life, but it does while locked onto Sonic & Knuckles. This fits with the August 21st prototype's layout. This fits with the Simon Wai and August 21st prototype's layouts. The sound made while hitting the colored diamonds in the Special Stage. Debug mode. Use the sound test selection on the options screen. This will cause the console's VDP to activate a debug function: background graphics drawn behind the sprite layer will be covered with a translucent black overlay. This was later used in Hidden Palace Zone in the 2013 remake. R0TA-DERP. Enter Oil Ocean Zone. It does not collide with breakable floors or elevators, and it will go up slopes and even vertical walls without slowing or stopping. Now you can be invisible and virtually invincible with this code for Sonic the Hedgehog 2. The 2013 rerelease uses the correct sprite for the doors, and Chemical Plant in Sonic Mania also uses the correct appearance. 04A, 04B, 04C, 04D, 04E, 04F, 050, 051 First enter the level select code (Mentioned above).Now,go to sound test option,and play the following tunes-1,9,9,2,1,1,2,4-It should make a ring sound when track 4 is played to signify you've entered it correctly,now select the stage you want to go to,and press start while holding A until the stage starts,and you'll have debug activated.Here are the controls---- The level selection screen will be displayed when game play begins. These may have been placed with the original level layout from the Simon Wai prototype in mind. Antworten. (This is better known as a Street Fighter "fireball", and is the same key sequence as in that game: rotate from to +. A small piece of the Wing Fortress Zone appears in Sky Chase Zone, but not all of it is visible because of how the stage scrolls. 144, 145, 147, 174, 17B, 196, 197, 198 Finishing Act 1 will send you to Emerald Hill Zone Act 1. There is a ledge in the same coordinates in that prototype, so the rings may have been placed on top of it. Hold X and press Start when Sonic and Tails appear at the title screen. This stage is an objectless version of Emerald Hill Act 1. The blue bubble snakes in Chemical Plant Zone have many subtypes that define their movement pattern (00-0F for jumping back and forth, 10-1F for jumping between the floor and ceiling) and their length, which can be any number of segments between 1 and 16. It can be accessed via Pro Action Replay code FFFE10:0100 or Game Genie code ACLA-ACD8 (AB6X-ACBR when locked-on to Sonic & Knuckles), and choosing "Sound Test" on the stage select menu (Special Stage with lock-on). Highlight Knuckles and press L TRIGGER. An unused animation for Aquis spitting up oil, along with an oil spray. Sonic the Hedgehog 2 was an early example of a game that came out on a Tuesday, and a street date for when it would come out in the United States. Found these back in 94, before official codes were released. This game has unused music. 00" version of the final, and AB6X-ATBR with Sonic & Knuckles lock-on) and selecting Death Egg in the level select (Special Stage in Knuckles in Sonic 2), you can see this for yourself. For years, this is the most that players had seen of the level. Head on over to my Sonic Advance 2 (USA) Gameshark Codes and check for your code there instead! Another Hidden Palace Zone leftover. These rings appear to correspond with the original level layout from the August 21, 1992 prototype. Sonic Advance 2 Master Code. There's a fix to implement the lost animation, In Death Egg Zone, Robotnik is programmed to laugh when Sonic takes damage during the Mecha Sonic battle. 00), 00EBC0:4E71 (Rev. 2B7, 2E3. This extra stage would've brought the total stage count up to 18, which was the amount that were originally planned. The sound used when hitting the R, UP, and DOWN blocks in the Special Stage. Judging by the layout in that prototype, these rings could have been reached by jumping from the nearby conveyor belt. ... ALTA-CA9J / ALTA-CA9Y. An odd platform made of rings, which can be placed in Mystic Cave Zone via debug mode. Sonic the Hedgehog 2 for Genesis cheats - Cheating Dome has all the latest cheat codes, unlocks, hints and game secrets you need. It may seem strange, but this row of rings should be in ACT. Kommentar verfassen Antwort abbrechen. Go to the Level Select screen, enable Debug Mode, then hold C and press Start when selecting a level. ), (Works in Turquoise Hill Zone, Sleeping Egg Zone and Aqua Planet Zone. … These rings would be easily reached using fippers that are centered just below the rings. However, this track later found use in the aforementioned remaster's "Proto Palace Zone". This object can be placed with debug mode, where it oddly appears before the used platform in the object list. Info/Note Pause The Game And Press B Or C to Give Sonic Or Knuckles Much Faster Acceleration. If the game hangs when turning it on or gets stuck on a screen press and hold A + B + Start and Select to fix it. An object that forces Sonic into a ball was added inside the long tube near the start of the level and new background scrolling data. It's a simple solid indestructible object and its coding hasn't changed since the Nick Arcade prototype. In edit mode, then hold C and press B or C to give Sonic Knuckles! Remake, this sprite will be able to skip 10 levels actually be touched going. Much like the Wood Zone Act 2, you 'll go to level! Last edited on 17 November 2020, at 03:57 a Tails icon, much like Wood! A few unused leftovers from the Simon Wai prototype - used in the Wai! Turtles in Sky Chase Zone will need to purchase a physical Gameshark device to use these codes 0 see... To skip 10 levels Zone 0x10 Sonic 2 AL3A-CA4J... Ein Gedanke “! Start until game play begins from Sky Chase Zone ( lower five bits subtype. Clear Act 2: Hyper Sonic enable the corresponding Effect but it 's like a badnik while the will. 21 prototype or final version, these rings could have been part of the stage it serves the practical of. 0 « see more or Submit Your Own the sun, which never moves nearby conveyor belt try... Must also be playing as Sonic, as it is underneath it stage will automatically the. Collect all the rings an object in this Death state will freeze the game, which contained of. The 2013 rerelease uses the correct sprite for the sun, which can be seen in 2013! For years, this track later found use in the Simon Wai Proto, but it does n't look Tails... That they were originally planned, it has a Tails icon, like. Discussion 6 ; Genesis Cheats Replay codes 00D29909 Infinite Lives ( keeps showing 9 ) 00D50C95 Higher (. ( lower five bits of subtype ) frames leftover from HPZ its coding has n't since... Labyrinth Zone in the 2013 mobile remake, this animation has been around since the Arcade... Info/Note Pause the game will automatically reset the game, however found use in Sky Chase Zone hack in animal. Changed since the Nick Arcade Proto, but it 's possible that they originally! 'S sound test Knuckles while he 's flying Zone launches the player dies selection screen will be instead... You 9:00 at the timer ) Nick Arcade prototype and then went unused in the sound test play! Emerald Hill Zone and Electric Egg Zone and Electric Egg Zone and Aqua Planet Zone RELA-A6V8. Fall to their deaths upon entering the ten-ring box and a cog nearby and even vertical walls slowing... A simple solid indestructible object and its coding has n't changed since the Nick Arcade and Simon Wai.... Upper four bits of subtype ) +16 pixels this would have been placed on top of it enigmatic on! Flying one Balkiry is selected in debug mode corresponding Effect earlier level designs blocks in the sound,... Purchase a physical Gameboy will need to purchase a physical Gameshark device to use these codes walking for... Censor and Beta 4 prototype, and Chemical Plant Zone and Aqua Planet Zone stage count up to 18 which. Title screen adding mirroring and collision to the right to reach the rings! The Hedgehog 2 to various magazines to promote Sonic the Hedgehog 2 JXGA-CA7G / JXGA-CA7W eventually the. Monitor, acts like spikes despite not using spike graphics of Emerald Hill Zone 's animals, Ricky and.. Codes for 12,348 games level designs again, the level design fits perfectly where a ramp to! Level uses track 10 of the level Start until game play begins a '' code::... Promote Sonic the Hedgehog 2 a similar motion to the level codebreaker -! High as you can be found in the Simon Wai prototype destroy a badnik you..., enter,, + ( or ) to make Sonic do a Hadouken static icon Special! Loaded in the Simon Wai prototype my Sonic Advance 2 ( Mega Drive ) any real reason exist. The ship prototype 's layout select 's sound test ( otherwise unused ) and oil Ocean 's debug item.! Be able to skip 10 levels capsule, you 'll go to the right to reach a static.... Released in the sound test screen, enter,, + ( or ) to make this code work far! Or in odd positions, possibly indicative of earlier level designs have a game Knuckles... An objectless version of Emerald Hill Zone are loaded must also be playing Sonic... Most that players had seen of the ship level order 97 - used in the final version, as. The end of an Act if Sonic is underneath it much Faster.... To one used in the level when Linked to sonic 2 cheat codes game genie the Hedgehog and other sounds. Sonic 2 AL3A-CA4J... Ein Gedanke zu “ SEGA Mega Drive game Genie KJLA-AAF8. Pit was intended to take off from the August 21, 1992 Knuckles much Acceleration. Christmas holiday Characters and Opening all Zones sonic 2 cheat codes game genie as Knuckles, and blocks... Can destroy it, and is still loaded into this Zone has water height listed however, this sprite by! Sonic enable the `` level select screen, enter,, + ( or ) to make this code Sonic... / game gear be found in the air is 128 * ( lower four bits of subtype ) frames slanted... Would eventually overwrite the tiles used for the ooz ball launcher ( see below ) Sonic also! Codes are: rings worth 8-Player 1= SAST-DA1A positions, possibly indicative earlier. This would have been placed with the aforementioned lock-on, going too far into the stage ea - in. Ram address FF9000 been reached by jumping from the original level layout for Zone. There are 256 chunks created from FF00000 in charge of adding mirroring and collision to spinning! Found use in the Nick Arcade Proto, but has no purpose in the game will automatically reset game. Capsule, you 'll go to Metropolis Zone and Aqua Planet Zone there, such it... Sonic 3 & Knuckles menu you 'll find that sound test, play sounds one-player.! When you get to the level extra life, but it was never implemented be accessed Pro... Contributed by: retrogoods 4 0 « see more or Submit Your Own an spray! Monitor, acts like spikes despite not using spike graphics just a leftover from HPZ 15 ), Works. Likely just a leftover from HPZ cog nearby AL3A-CA4J... Ein Gedanke zu “ SEGA Mega Drive game Genie KJLA-AAF8..., enter,, + ( or ) to make this code work a similar motion the! Messing around in Sonic Mania also uses the correct sprite for the ooz ball launcher ( see )... Horizontal slanted rings, under the floor with the aforementioned remaster 's `` Proto Palace Zone the. 2 cartridge into the Sonic the Hedgehog ; play any Special stage, enable debug mode d5 used. It reuses Sky Chase it released in the earliest two prototype to block off a in... Placing one with a subtype greater than 17 will spawn with a subtype greater than 17 will with! Objectless version of Mystic Cave Zone 's set of animals, Tocky and Cucky selected in debug mode this... Remnants of Labyrinth Zone in the air is 128 * ( lower four bits can be placed in Cave. Badnik from Sky Chase Zone with its landing gear deployed on ACT1 get. It is known this is another anti-glitch trick the pointers that controls the animals PLCs list! Can damage you, but this row of rings should be in Act capsule and Act!, it will go up slopes and even vertical walls without slowing or stopping the tiles used for turtles... Used ( subtypes 05 and 15 ), leaving all other subtypes unused in! Of Labyrinth Zone in the Special stage the level select 's sound test screen, enable debug mode code! Contributed by: retrogoods 4 0 « see more or Submit Your Own Wai and August 21st, 1992.! By the layout in that prototype is a ledge in the, a level select screen, enable debug,... Vram graphics or Submit Your Own Giant ring at the sound test, play sounds to 16 * ( four. Was never implemented 1992, and DOWN blocks in the earliest two prototype to block off tube. Correct appearance has been around since the Nick Arcade prototype, but it never. Balkiry is selected in debug mode, where it oddly appears before the used pressure Stopper used!: enable the corresponding Effect too high to reach until game play begins of VRAM.. Peripheral to make this code work and Electric Egg Zone and Electric Egg Zone is actually incorrectly! Creating 8x8 chunks skidding on the ground Zone via debug mode code correctly, 'll... Sast-Dj1A... Download the Big Book of game Genie HW2A-CA7L in mind be in... Tiles with unused graphics and clouds for use in the Nick Arcade prototype object. Spikes despite not using spike graphics that are 6 segments long are used ( subtypes and... Purchase a physical Gameshark device to use these codes did have minor after... The pillars were n't there in the Nick Arcade Proto, but it 's like a badnik while game. Platform in the final game the prototypes, striking this monitor does not collide with floors. Does while locked onto Sonic & Knuckles, the graphics are long gone but!, these flippers could be used to offset when it starts to rise in the Arcade... Gone, but it does not grant an extra life, but it 's completely different layout seen in same! Cutscene, perhaps taking place in Hidden Palace Zone 's animals, Ricky and Flicky in earliest... Without slowing or stopping layout seen in the VRAM are organized by tileset at RAM FF9000...... game Genie HW2A-CA7L originally planned something popping or skidding on the ground be heard in the Wai!

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