Then, +1 places three +1/+1 counters on a non-creature land you control, makes it an elemental creature, untaps it, and gives it vigilance and haste, quite a slew of bonuses. Why, Urborg, Tomb of Yawgmoth of course! Its still a land. But whether he escaped or not, he draws a card on entry, gives you three life, and lets you place a land onto the field. A player who has priority may play a land card from their hand during a main phase of their turn when the stack is empty. You could probably one-shot whoever might have that board wipe before they get a chance to cast it, turn cycles permitting, if you manage to give your creatures trample. Library of Alexandria is yet another colorless land, which means it can go into any deck. Next:Magic: The Gathering Arena: 5 Best Things About Playing Online (& 5 Worst), Magic: The Gathering Arena: 10 Coolest New Planeswalkers From Core Set 2020, 10 Most Efficient Creatures In Magic: The Gathering's Modern Format, Magic: The Gathering - The 10 Guilds Of Ravnica Ranked By Their Strength In Commander, Magic: The Gathering Arena: 10 Best New Decks From The Core 2020 Set, Magic: The Gathering Arena: 5 Best Things About Playing Online (& 5 Worst), Magic: The Gathering And Yu-Gi-Oh! Probably not, and for good reason. Unfortunately, people have become quite aware of just how good Crypt Ghast is, so don't be surprised if you have some difficulties keeping your favorite Swamp enabler on the battlefield! document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. Particularly token creatures to make more use of the landfall mechanic. 5: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it. If its a land card, put it onto the battlefield. I like that it gives haste and I could see this working in some incredibly-niche landfall/aggro Gruul () deck. Its still a land. Lands that turn into creatures have always been powerful, but are often pretty restrictive in where they can be used. Granted, it's at sorcery speed instead of being able to do it on someone else's turn to start off a Storm combo with a bit of a boost, but in all likelihood it's still going to do more for you in a mono-black build than a simple Dark Ritual will, for the same mana cost. If cast for its base price, Outburst simply destroys all non-land creatures, a prime field wipe since most of your units will avoid the blast. : The 10 Best Cards From Metal Raiders. </i> Other Versions Awakener Druid ( 3 ) Creature Human Druid (1/1) Its animate land ability is its +1, which turns one of your lands into a 3/3 with menace and haste. The Best Green Ramp Cards For EDH In MTG - The Gamer The 72 Best Lands in Magic - Draftsim These are interesting because they are almost exact opposites of each other when considering which decks want to play them: Defile wants to see play in faster, most likely more powerful versions of mono-black, while Corrupt has been a mainstay of black-loving durdlers everywhere since the inception of Elder Dragon Highlander. You have to pay one blue and tap this creature as part of the cost, but the key fact is that the land stays a creature forever. Strip Mine is, in essence, an upgraded Wasteland. That's right, black has its own version of the infamous High Tide! To give a quick rundown, after you search for Urborg, Tomb of Yawgmoth, you then try to win through various cards that care about Swamps in both a negative and positive way. This is often going to be one of the last cards you cast because you have some tribal-enhancing permanents out already, or a Craterhoof Behemoth to seal the deal. To alleviate this, I switched commanders yet again, from Niv-Mizzet Reborn to Golos, Tireless Pilgrim. It makes it so strong as a commander specifically, and Id love to try this out. This site works best with JavaScript enabled. First on our list is the pricey card Rishadan Port, a land that can be put in any deck as it has no color restrictions. Thats four mana for a 4/4 overall, and you dont even get to keep it around. CMC: 4. Top 10 Green Sorceries in Magic: The Gathering - HobbyLark It also protects itself by making a 4/4 out of a Mountain and untaps it, so this is actually playable on four instead of a dud. When Jake isn't at his LGS he can be found on MTG Arena where he's usually forcing blue in draft. All lands become 2/2 creatures until end of turn. Song of the Dryads turns any single permanent into a Forest Imprisoned in the Moon turns any creature, land, or planeswalker into a land with no subtype that can only tap for {C}. That means that if you pay instead of , a 3-mana difference, you get a 6/6 on top of taking another turn. Regardless of how you do it, swinging for damage equal to the number of lands you control does tend to make games go in your favor, evasion or no. Nissa's powerful enough to see usage even outside land-creature decks, but she works especially well in their ranks. Wayward Swordtooth. Skyshroud can only do this at times you could cast sorceries (your main phases) while Sakura's effect is instant. Lately, I feel like I want to build a new EDH deck that emphasizes lands somehow. This is something I can actually get behind. are copyright their respective owners. You can on Patreon! Exploration's hefty real-world price makes it only accessible to devoted players, but it's still one of green's strongest aces. Lands are an essential part of any deck, and swarming them generally isn't too risky since few cards can punish them; often, games are decided by who can play lands faster. Its even all right on rate as a 4/3 with trample for three mana. <i> (A creature with hexproof can't be the target of spells or abilities your opponents control.) Its still a land. artifact lands become artifact mountains, creature lands become creature mountains, and legendary lands become legendary mountains. Since we here at Too-Specific Top 10 are wanting to lean away from predictable boredom whenever possible, let's just go ahead and overreact, eliminating lands from the equation entirely. It opens you up to board wipes, no doubt. Are there any cards that turn non-land creatures into lands #1 May 12, 2011. It can also be put into your hand if the land it was on is killed or destroyed, which adds some nice redundancy. With each of its initial two triggers, Mending mills two cards from your deck into your graveyard, then returns a creature from your graveyard to your hand. Given that it's not difficult to have more than two to three Swamps, especially when casting a five-mana creature, and that Urborg, Tomb of Yawgmoth lets you do so while not having to actually stop yourself from playing utility lands, this has a rather rapid effect on the amount of mana available to you. Lol! A staple in my own elf, land, and ally decks, Advocate's also surprisingly cheap. Nissa, Steward of Elements is the only Simic Nissa card and one of the few planeswalkers with in its casting cost. Criteria: Nonland cards that care about the number of Swamps either you or other players control, or that otherwise trigger when a Swamp is tapped or enters the battlefield. All in all, I'm actually glad this managed to make the list, given that it currently only sees play in 2,163 decks. Scryfall is not produced by or endorsed by Wizards of the Coast. 2023 Magic Find, Inc. All rights reserved. That said, if you have the money for the real thing, this more fragile creature version really doesn't tend to be the best option available. However, its second power is what sets it apart and what makes it more powerful. This may be only a slight change in wording on the card, but it makes a huge difference. It also gives haste and trample, which is often what decides if these kinds of cards good or bad. This is honestly pretty good, especially since its also a 4/4 body for five mana. In the rare instances where it's legal, you can use Fastbond to play any number of lands each turn, suffering one damage for each extra beyond your first. As you may have guessed the is the number of loyalty counters it comes in with. While technically only Liliana's -3 ability qualifies here, the true reason she's made the number two slot is that she easily slots into any mono-black deck imaginable, providing a means to search for a land every turn while pumping her loyalty counters, a means to either hit for the win or remove a problem creature with her -3, or an emblem that will make sure you have the most mana at the table no matter what. If you haven't noticed a trend yet when it comes to cards that care about Swamps, then you may not have actually played against a mono-black deck before. Best Dual Land Cycles Color-fixing in Magic has long been a staple of all eternal formats. Replicate basically lets you cast the spell as many times as you want, so you could cast this five times for and animate five 3/1 lands. Colorless animate land cards suck, theres no getting around that. #MTG #Magicthegathering #MTGArenaThis video is sponsored by Card Kingdom! Newer players would do well to steer away from these options, although if they're anything like me when I was new, they'll probably hold on for dear life. However, Skyshroud enjoys elf synergies; pick one based on how elf-reliant your deck is. Playing a land is a special action; it doesn't use the stack (see rule 116). Reddit and its partners use cookies and similar technologies to provide you with a better experience. Three mana for a defender that also cant tap for mana without becoming useless unfortunately isnt too good. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Whats great is that it replaces itself for you as well, letting you put a new untapped basic into play and giving you enough mana to keep playing spells after its activation. It also has the replicate keyword. Great card design here. So keep it out while you have excess lands to play; when your hand is depleted, sac it to help cast a big play. Its power is similar to Gaea's Cradle in that it can tap to add a blue mana for every artifact you control, rather than creatures. Its land-animating ability is its ultimate, which costs six loyalty counters to turn two lands you control into 5/5 creatures with flying and haste until end of turn. +1: Target land you control becomes a 4/4 Elemental creature with trample. Whether it comes from tapping their only land of a particular color to ensure they can't cast certain spells or shutting down some of the other lands on this list, Rishadan Port is an excellent control card for any deck. Heroic Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. +1: Untap target land you control. There are so few ways to negatively interact with lands that it makes it tougher for your opponents to handle when you employ them as your strategy and win condition. A 6/6 for four mana is just good considering that most extra-turn spells are five mana. Crusher Zendikon + Crackling Emergence, The 30 Best Creaturefall Cards in Magic Ranked, Thalia and The Gitrog Monster Commander Deck Guide, The 30 Most Expensive and Must-Have Cards in March of the Machine. Exploration simply offers an extra land play per turn, an amazing reward you can reap immediately. Both of these enchantment-based animate land cards are very underwhelming. Touch lets you play an extra land each turn, but it can only do so for basic forests, and it costs a bit more mana than Burgeoning. Draftsim.com is unofficial Fan Content permitted under the Fan Content Policy. {1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. With your regular play, that's four lands in a single round, an insane boost that opponents have little hope of matching. However, over the years, many lands cards have been created with unique abilities that can alter the course of the game dramatically in your favor. Its great as a 2-drop, offering some lifegain throughout the game and great options to activate on two and three. The 5-mana ability is where things get interesting. I don't have a Crucible, but will definitely get one, of course. 7: You get an emblem with "You may play lands and cast permanent spells from your graveyard." This is what Koth of the Hammer wishes it were. Mana doublers are heavily sought after commodities when it comes to EDH, and Crypt Ghast is no exception. Its still a land. I see this having the most value in a super friends decks where you can activate its abilities multiple times per turn. Advocate's so darn versatile you can play him in almost any green deck. Since you only need ten gates with different names, you can use both Guild Gates and other non-basics like Plaza of Harmony and Gateway Plaza, and other new cards like Gates Ablaze can provide an inexpensive board wipe that benefits from your land-based strategy. Every line of text on Liliana of the Dark Realms references our favorite basic land type, so it comes as no surprise to find her quite high on this list. The 42 Best Animate Land Cards in Magic - Draftsim Its a great Simic () commander that turns one of your lands into a 3/3 with haste and flying whenever you play a land, assuming you have seven in more lands in control when it triggers. Theyre still lands. In much the same way as Liliana of the Dark Realms, Tendrils of Corruption will let you deal overwhelming amounts of damage to a creature of your choice and gain you the same amount of life, all at a much cheaper cost than the more old-fashioned Drain Life or Corrupt. In black. Mono-black will probably always lean into Swamps matter effects, and even decks with two colors that include black may dabble if the build is right. Despite sounding quite similar to Field Of The Dead, the Field Of Ruin is powerful in a completely separate way. If this spell was kicked, untap all Forests put onto the battlefield this way. The fact that it comes attached to a Germ token makes it perfect for playing right after a Mutilate or its ilk, or you can just attach it to a creature with one of the many instances of evasion available in black. Most have fairly weak power and toughness traits, and while control decks in modern love Creeping Tar Pit and Celestial Colonnade for their evasive abilities, they can be somewhat restrictive due to their color and mana requirements. Its still a land. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands. RELATED: Magic: The Gathering Arena: 10 Coolest New Planeswalkers From Core Set 2020. Id be somewhat happy to have this card if your opponent was hellbent. It has the awaken mechanic, so you can pay the full to get a 4/4 out of this exchange. {X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. While we did our best to cross the mighty Cabal Coffers off of our list early, we didn't manage to completely succeed thanks to the Commander precon's Magus cycle. If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. This is one of the best cards to have in your opening hand; for your first move, play your regular forest, cast Exploration, use its power to play another land, and then potentially cast another single-cost spell, all in round one! If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped. It was the destruction I could inflict by pairing this with a Pyroclasm and a Yavimaya, Cradle of Growth that got me. I love now how I am debating whether or not to go Naya, mono-Green, or five color! Though this query has ended, its relics still slumber in NewArgive. Updated February 7th by Gene Cole: In the past few years of Standard and Eternal sets, there have been tons of powerful and banned land cards. These could be good in some sort of 5-color land tribal, but Im not sure thats really supported in any meaningful way. It can also be activated the next turn if you dont mind sacrificing the planeswalker altogether. She enters with a nice amount of five loyalty and her passive lets your forests tap for an extra green mana, a powerful ramp. 9. You need three white pips on top of the five colorless to animate a land. It turns all your lands into 2/2s with haste, reach, and indestructible. Six mana to draw two cards and make a 4/4 sure is sweet in Limited, but Im not too keen on sleeving this one up for a format like Commander. Simply put, Its an extremely unique win-condition that very few decks will often be ready for. (US): https://bit.ly/3KmgywT (CA): https://bit.ly/3MozPzv Want to support the channel? Both are green sorceries that cost two mana and search your deck for a Forest to put in play untapped. It also lets blue players keep more mana up, which anyone can tell you is always dangerous, making Tolarian Academy the single most powerful land card fromMagic: The Gathering. Oh, look, another Nissa. It also untaps it, so you can play this on curve and have a steady board state out of almost nothing. It's still a land. Nissa, Who Shakes the World is the most popular (and powerful) Nissa planeswalker. The black Genju is Genju of the Fens, a 1-mana enchantment that can turn an enchanted Swamp into a 2/2 with a pump ability. This site works best with JavaScript enabled. #MTG #Magicthegathering #MTGArenaThis video is sponsored by Card Kingdom! Primal Adversary has been one of the worse Adversaries out of the bunch. This powerful effect does have a drawback, though, as City of Brass deals one damage to you whenever it becomes tapped. It gives the land power and toughness equal to its power. Until next time, stay safe and stay healthy! Obuun, Mul Daya Ancestor a 4-mana 3/3 that turns a land into a creature at the beginning of your combat phase. Slower formats like Historic Brawl and Commander will be able to use it in any deck as an emergency mana-sink, but its ability to draw at instant speed makes it just as effective in slower control decks in any format its legal in, being incredibly easy to activate with just a little time and a few land drops. Eternal is a bit off-color for most land decks, but since you only need one white, it's usually workable. RELATED: Magic: The Gathering - The 10 Guilds Of Ravnica Ranked By Their Strength In Commander. Thats pretty good, offering two versatile ways to protect itself while also going up to four loyalty counters. View User Profile . Its a 1-mana enchantment for Plains that lets you turn that land into a 2/5 spirit with lifelink for just . This is why Zendikar Risings new Crawling Barrens is such a delight, as this land can always get bigger when you need it to. A 3-mana removal at sorcery speed is decent overall and great in Limited, but its poor in eternal formats. It can even give them trample if you can pay an extra red and green. Mire's Malice is a 4-mana sorcery that makes your opponent discard two cards. Since we here at Too-Specific Top 10 are wanting to lean away from predictable boredom whenever possible, let's just go ahead and overreact, eliminating lands . Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. The Arena Media Brands, LLC and respective content providers to this website may receive compensation for some links to products and services on this website. Changing lands (Target land becomes the basic land of your choice.) That said, Field of the Dead is powerful because its colorless identity can put it in any deck, making it a prime candidate for Commander decks that already run unique lands due to the singleton nature of the format. Kormus Bell may have semi-combo potential with Urborg, Tomb of Yawgmoth to purge the battlefield of lands, but it isnt good for anything beyond that. Terra Eternal CMC: 3 Eternal is a bit off-color for most land decks, but since you only need one white, it's usually workable. Absolutely no guarantee is made for any price information. If youre playing this in an aggressive red then you probably have better 1-drops to play. Until end of turn, lands you control become 2/2 creatures that are still lands. Like Terra Eternal, the downside with Tidecaller is that you have to delve into an off-green color, in this case blue. Natural Affinity is one of the easiest ways to have a one sided Armageddon. Im just not into these when I could play a 3-mana 4/2 instead. Speaking of swinging for the win, Lashwrithe has a good shot at doing so under much the same circumstances as Nirkana Revenant, for less mana. A 2-mana 3/2 is borderline okay in most Constructed formats and probably just bad in Commander. This isnt going to do much for you in the long run. I could see myself playing this in a mass-counterspells deck with a commander like Baral, Chief of Compliance, but nowhere else really. For more information, please see our You lose life equal to its mana value. See rule 305, "Lands." From the Comprehensive Rules (April 14, 2023 March of the Machine) 305. But in the meantime, you can still use his impressive stats for the fight mechanic or other power-related tricks, and whether he's ready for battle or not, Swordtooth lets you play an extra land each turn, quickly preparing your strongest spells. Wayward Swordtooth. terra eternal could be used to keep your lands from being killed.