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Similarly, we can calculate the gear ratio by considering the number of teeth on the input and output gears. Choose higher for engines with less peak torque, and lower value for engines with more torque. For high and medium high differentialtracks increase accel and decrease decel. 2019-2023 all rights reserved.ForzaTuner.com is not associated with Microsoft, Turn 10 Studios or Playground Games. Alignment for Indianapolis GP Classic (High Differential, Understeer Balance): Alignment for Bernese Alps Club (Low Differential, Oversteer Balance): For cars with 400hp or more power ARBs needs further to be adjusted towards more speed if the track requires high differential settings or towards moregrip if the track requires low differential settings. In other words, the speed of the input gear is four times the speed of the output gear, as can be seen in the animated image below: While this setup demonstrates a gear reduction in terms of speed, in return it provides us with an output that has more torque, when compared to the input. This is your optimal starting place, The exact formula for front antiroll bars is, To tune rear antiroll bars, take "64" and multiply it by your rear weight distribution percentage (for example, 46% will translate to "0.46"). If your car's unpowered wheels spin or lose grip, tweak the tire pressure lower, Experiment with tire pressure until you find a style you prefer and works for you, Lower tire pressure gives you greater stability and is much more forgiving on rough terrain (mistakes are easier to recover from). Differential1 Final Drive, High -0.5, Medium High -0.25, Medium Low +0.25, Low +0.5. What is tuning and upgrading in Forza Horizon 5? But it has 5 individual hashes which I THOUGHT . Here are some examples: Tuning your car's suspension in general can considerably alter your car's handling properties, especially when it comes to off-road and rally racing. There's no one correct way to tune gears, it's highly subjective, requires an absure amount of trial and error and experimentation, and is often unnecessary for a majority of cars. For night and rain scenarios first ride height is increased then ride height is adjusted for more understeer, i.e. Imperial Metric Vehicle speed in MPH (Image credit: Source: Xbox Game Studios), vast number of intricately recreated cars, guide to upgrading cars in Forza Horizon 5, Review: Thrustmaster T818 wheelbase makes direct-drive sim racing affordable with a catch, The Microsoft and Activision Blizzard deal is being scrutinized for the wrong reasons, Get this rare Destiny 2 armor set now before it goes away next week, Minecraft Legends celebrates over 3 million players, releases first update, 70% off Avast One for a limited time only, Custom tuning setups include all upgrades and tuning options applied to that car, You cannot edit another creator's tune, which means you won't be able to upgrade or tune your car without removing the custom tune, Front diff lock settings tend to be much lower than rear diff lock settings (if your car is AWD), Front differential acceleration should start at around 25%; you can tweak from there, Front differential deceleration should start even lower, at around 10-15%; again, you can tweak from there, Rear diff lock settings tend to be much higher than front diff lock settings (if your car is AWD), Rear differential acceleration should start around 40-60%; you can tweak from there, Rear differential deceleration should start a little lower, at around 20-25%; again, you can tweak from there, On most cars, you'll want to keep the center differential closer to the rear, at around 70-90%; you can always tweak this setting, Front and rear differential acceleration should be locked to 100% in most cases, Front and rear differential deceleration shouldn't matter at all, Front and rear differential acceleration and deceleration should be 15-20% higher than with a general tune, Center differential can be used to fine-tune your handling; moving more towards the rear is usually more beneficial, Front and rear differential acceleration should be significantly higher, often locked to 100%, Front and rear differential deceleration ultimately comes down to personal preference; a lower setting provides more control while drifting, but a higher setting allows for more sustained drifting, If using an AWD car for drifting, moving the center differential much closer to rear is usually preferred, Moving the braking balance towards the front of your car increases the overall stability of braking, but can introduce understeer, Moving the braking balance towards the rear of your car increases oversteer, but can decrease stability, If you have the ABS driving assist turned on, you should probably keep braking pressure at the default 100%, If you play without ABS, some cars can benefit from having a slightly higher braking pressure (around 110% is a good place to start), If your car dives too much when braking around turns, you can move the braking balance more towards the rear, If you have ABS turned off, a higher braking pressure can be beneficial (but is ultimately down to personal preference), Moving brake balance more towards the front, especially on RWD drift cars, can offer greater control during drifts, It's almost always better to tune downforce higher (closer to "Cornering") than lower (closer to "Speed"), Front downforce should be lower than rear downforce, to maintain control at high speeds. Medium speed and medium acceltracks like Monza or Maple Valley however require to adjust the final drive as well. Read off your mph at any rpm in any gear. Note: Prototype race cars and open wheel cars generally don't support track specific differential tuning. In a two-gear system, we can call these gears the driving gear and the driven gear, respectively. Please refer to the Anti-roll Bars section in Part 3 - Speed and Grip Tuning for more details. In the lower right-hand corner of the screen, To tune front damping rebound stiffness, take "19" and multiply it by your front weight distribution percentage (for example, 54% will translate to "0.54"). In case you mess up and are unsure how to fix it, you can quickly restore the default settings without losing all of your other tuning work, For very quick gear tuning, you can adjust your final drive so that every gear fits neatly onto the entirety of the graph, with no empty space at or gears trailing off the far end. ", "Being a young Forza player, I struggle with tuning my cars in Forza Motorsports and Forza Horizon. Balance Front Tire Pressure Rear Tire Pressure, Oversteer +0.5 -0.5, Understeer -0.5 +0.5. The transfer of movement happens when two or more gears in a system mesh together while in motion. Calculate the theoretical 1/8 Mile ET, 1/4 Mile ET, 1/4 Mile Top End Speed, and Ideal 1/4 Mile Gear Ratio for a given application based on the Vehicle Weight (in pounds), Vehicle Horsepower (at the flywheel), RPM through lights (finish line), and Tire Diameter (Height) in Inches. Then ride height is adjusted to the tracks temperature conditions. Full race tracks require more braking force on the front while short tracks require more braking force on the rear. 2 added expansions include Fortune Island and Lego City. ForzaTune Pro (Tuning Calculator App) Steps for Gear Tuning in Forza 1. However, you also lose reaction time and responsiveness, Higher tire pressure gives you back that reaction time and responsiveness, as you can feel changes in the terrain more readily, but mistakes are harder to bounce back from, Usually, the rougher the terrain is, the lower you'll want your tire pressure to be, Typically, your front tire pressure will be a little higher (for additional control during drifting), while your rear tire pressure will be a little lower (for additional grip and reduced wheel spin), Constant trial and error is required to diagnose the problems you're encountering and subsequently fix them through tuning, When attempting to fix a problem you've diagnosed, only make small changes in a few areas at a time, and test frequently. Shifting at 5000rpm from 3rd gear into 4th (76mph), sees engine speed drop by almost 1500rpm, to a little over 3500rpm. If you notice areas your cars can improve in (like poor handling or stability), you can refine your tuning settings to, hopefully, reduce those concerns and mitigate the problems. Continue making adjustments for each wheel, testing frequently with the telemetry menu, until you're satisfied, If you can't get it consistently perfect, it's better to have your camber be slightly negative than slightly positive, Toe will almost always be kept at zero, except in specific situations, For most cars, setting caster to "5.0" is a good starting place. Here are plenty of general tips and tricks to use when refining your tunes: Forza Horizon 5 is a simul-arcade open-world racing game from the masterful creators at Playground Games and Xbox Game Studios; FH5 pairs a beautifully diverse world and hundreds of amazing cars with a combination of accessible arcade-like gameplay mechanics and surprisingly deep simulation settings. To achieve more understeer negative camber and caster are increasedwhile front toe is decreased towards toe-in and rear toe is increased towards toe-out. | Tires Gearing Alignment ARBs Springs Dampers Brakes Aero Diff, Track Type , Track Size , Scenario , Temperature , Balance , Braking Profile , Diff Profile 1 1 1 1 1 1 , Gearing Profile , Aero Profile , 1 only for cars with >= 400hp power, see below. Gear Ratio Calculator - tire size Finallydepending on tracks balance springs are altered to achieve moreundersteer ormore oversteer. Finally depending on tracks balance dampers arealtered to achieve moreundersteer ormore oversteer. We are constantly adding new features, and a brand new exciting app is currently being built, which will add even more exciting features. Here's what you need to know: The above suggestions work great for the majority of cars and for general usage, but some kinds of tunes may benefit from alternative brakes tuning. Springs for Indianapolis GP Classic (High Differential): Front Springs: 569.15+ 24% springstiffness = 740.3, Rear Springs: 366.14+ 24% spring stiffness = 459.6. Springs for shorter track variants sit in-between. ForzaTuner - Create Forza Tunes, Forza Tuning Calculator If the car only has a sport gearbox the final drive is affected similar as the gear ratios, i.e. Gear Train : Gear Ratio, Torque and Speed Calculations Here are some examples: Damping is one of several suspension settings you can tweak in Forza Horizon 5, which has huge effects on handling and your car's overall grip. Gearing for Grip Tune: Final Drive: 4.38 + 0.5 = 4.88. Forza Horizon 5 is also available through Xbox Game Pass and PC Game Pass. Learn all you need in 90 seconds with this video we made for you: A gear is a toothed wheel that can change the direction, torque, and speed of rotational movement applied to it. https://docs.google.com/spreadsheets/d/1NJNYfiXPcDjP0t6qGA4DHMTqqeo6xYfQwTizR3Px250/edit?usp=sharing. Tuning gears can completely transform your car's performance in both top speed and overall acceleration, but it can also render your car utterly useless. Create road, dirt, cross-country, drift and drag tunes, Choose between general purpose or track and season specific tunes, Advanced tune settings to further adjust tune balance and stiffness, Favorite feature allows to save and keep track of your favorite tunes.