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It requires a specific format. The character object to calculate stats for. Some statIDs that exist in game code are not used (such as id 59 - "UnitStat_Taunt"), useValues: {Object} to use Codespaces. Exposed the endpoints for calculating GP so they can be called directly. the npm package. All non-modded stats should be integers at this scale. This mechanic will dispel buffs that may be on units and it is most commonly used on target and all enemies. Tells the calculator to rename the stats using the submitted object. Reduces damage taken from abilities using Special Damage. See Object Formats below for more info. Used mostly for localization. . I mesed it up more them one time because I went in with 4 and made tie, instead of 3 and would win with 1 banners. Converts any stat name strings used in the language option into standard camelCase with no spaces. >crew.skills - skill level to use for all crew members' abilities: swgoh-stat-calc is missing a Code of Conduct. mastery's Characters on Star Wars Galaxy of Heroes SWGOH.GG Does not affect ship itself. Reduces the damage taken from abilities using Physical Damage. Here's What Mastery Actually Does Star Wars Galaxy of Heroes Forums gear characters - Amount of stat granted by currently equipped gear (and unused within mod calculations). SWGOH.LIFE is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD. swgoh-stat-calc popularity level to be Limited. Some of these stats can directly affect other mechanics used . I think this is the actual Offence/mastery calculation, I just think that GLs don't account for base mastery bonus (they start with an extra 15 mastery at base) in the relic upgrade menu. This goes on until one team wins. . This goes on and on until nobody is at 100% TM. Object indexed by unit's base ID. mods characters - Amount of stat granted by mods. Take a look at exactly what mastery does to a character's stats and how the new Galactic Legend characters will impact them. Used directly by .calcCharStats() and .calcShipStats() (for both the ship and the crew members). How it works: as per usual, give as much speed as possible to SAss. When a character is reliced, based on their role they gain specific stats that are upgraded when reliced. Calculates unit stats for EA's Star Wars: Galaxy of Heroes based on player data. Understanding how turn meter is filled is quite important if you want to build up specific squads, like a zMaul squad where you want zMaul to go first after SAss, followed by Palp and then DN. Calculates unit stats for EA's Star Wars: Galaxy of Heroes based on player data. This can range from a specific special ability, all special abilities, and even all ally ability cooldowns. For characters, these are the values used in mods with a percent bonus. I was getting annoyed trying to manually tabulate how many relic mats I was going to need for all the toons on my JML farm. Speed. The ship object to calculate stats for. Any statIDs that are not in options.language will remain indexed as that integer ID in the return object. Panic Farming. r/SWGalaxyOfHeroes on Reddit: Galactic Legends - Mastery See Options below for a breakdown. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The stats object for the given ship. See Object Formats below for more info. Ultimate Charge: Lord Vader gains Ultimate Charge when he uses Dark Harbinger and when debuffed Dark Side allies receive damage he gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User. If a Dark Side Unaligned Force User ally was present at the start of battle, for the rest of the battle all Empire or Dark Side Unaligned Force User allies take 30% reduced damage from enemy Light Side Unaligned Force User attacks. Player profile object. useValues: {Object} Stats are for the maximum usable Gear Tier and 7 Star. players Object or Array Legendary Sith Lord who utilizes the actions of others to empower his own potential and is not to be underestimated, Requires at least 65% Ultimate Charge to activate.Ultimate Charge: Lord Vader gains Ultimate Charge when he uses Dark Harbinger and when debuffed Dark Side allies receive damage he gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User.Lord Vader gains 50% of other Dark Side allies' current Mastery (stacking) until the end of the encounter, then they lose that much. The Obect used by the Stat Calculator to read raw game data. Copyright > SWGOH.TV. calcGP: true Then, turn meter gauge of everyone is filled with a simple rule of proportionality between speed of the one who gets to 100% TM and the speed of the guy getting his turn meter filled. Used directly by .calcPlayerStats(), which also accepts an array of these objects (and swgoh.help's /player endpoint always returns an array), player.roster This ability deals 20% more Physical damage on subsequent uses (stacking, max 5 stacks).Lord Vader gains 1% Ultimate Charge and Empire and Dark Side Unaligned Force User allies recover 0.5% Health for each stack of Underestimated.Ashes of the Republic: This attack also deals true damage, Deal Physical damage to all enemies and inflict Daze and 4 Damage Over Time effects for 2 turns, which can't be resisted. Take a look at exactly what mastery does to a character's stats and how the new Galactic Legend characters will impact them. Used as the relic.currentTier property in .help's data format. 8 or higher is identical to "max". The stats object for the given char. I made this sheet and thought I'd share with the community for others who also enjoy that aspect of the mode: https://docs.google.com/spreadsheets/d/1re48DBDC0kmVbY0LYpuyXLIV-XZPJN8BFAqhvyL83_c/edit?usp=sharing. Grand Arena Battle Calculator - Got tired of guessing how many banners I needed to average so made this. // uses 'node-fetch' for the GET request to retrieve the gameData object, 'https://swgoh-stat-calc.glitch.me/gameData.json', // pull Darth Sion out of roster as an example, // pulls Hound's Tooth out of roster as an example, // pulls Bossk out of roster for example crew, // 1='locked', 2='unlocked', 3=R1, 4=R2, 9=R7, // used for characters when calculating ship stats. Stat gain difference between Stars and Gear/Relic Levels, The effect of Crew Gear Levels, Mods, and Stars on ship stats. char Object Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. To see base stats at a specific Relic or Gear Level. JS package for calculating unit stats in SWGoH. >Used as the relic.currentTier property in .help's data format. Endurance Event Type: Fleet Mastery. Avatar Creator. >* Array - List of filled slots. An example JSON file of the proper gameData object can be found here. Go to the Debuffs page to get a complete list of debuffs in the game. SWGOH Tools - Shard/Gear Farming Calculator sign in Used directly by .calcRosterStats(). Privacy Policy. Then back to first step (estimating who's going next). Used directly by .calcCharStats() and .calcShipStats() (for both the ship and the crew members). Join our public Discord Server. This applies to each individual property of the useValues object, not just the option as a whole. Default - return the flat values for above stats. Mechanics So DN might go first and apply cooldown increase to almost no one because they're not debuffed, which might lead to a loss. Dispel is a mechanic that removes Status Effects that are on units. 376. See Options below for a breakdown. Some of these stats can directly affect other mechanics used during battles, these mechanics are referred to as Battle Mechanics on this site. For a full list of special mechanics go to Battle Mechanic. Wondering if it's worth it? Player profile object. An important project maintenance signal to consider for swgoh-stat-calc is That link should remain active and updated, and thus can be used directly to create the data object. and our Once mods and equipped gear are added to base stats it creates the new base stats that further adjustments use. General Skywalker Readiness Darth Malak Readiness Shard Calculator Gear Tracker Alexa Skill Google . Want to get in touch, share your tips, or discuss the game? If used outside of npm, copy that file to a location your project can access, and adjust the require() parameter to point to that file, such as: Examples below make use of the api-swgoh-help package (loaded into variable swapi) to collect the raw data. Slots are numbered 1-6, left to right, starting at the top by in-game UI. options Object | Optional r/SWGalaxyOfHeroes on Reddit: What is mastery exactly? player.rosterUnit Base stats are determined by level, rarity, current gear level of the unit and the rarity of the mods equipped on the crew. swgoh-stat-calc has more than a single and default latest tag published for You'll need to make a copy of the sheet in you account to play with it, but I'd love feedback or any suggestions you guys would have to make it better. Scan your projects for vulnerabilities. General Skywalker Readiness Darth Malak Readiness Shard Calculator Gear Tracker Alexa Skill Google Action. >* "none" - no gear at the current level. Either a single player or an array of players is accepted. What stats does it raise or what benefits does it bring to the character in question. Calls .calcCharStats() or .calcShipStats() depending on each unit's combatType in a roster. Explains what all those buffs and debuffs actually do. Are you going to have everything ready for the next legendary event?!?!? Note: swgoh.help's /roster endpoint is an array of these objects. This tutorial will explain how to set it up so that official SWGOH game updates will be automatically posted to a channel of your choice on your Discord server. Accuracy against Dodge has a separate calculation than Accuracy against Deflection, but all abilities and sources that grant Accuracy apply the same amount to both. Exposed the endpoints for calculating GP so they can be called directly. Used to calculate damage dealt by all Physical abilities. I was getting annoyed trying to manually tabulate how many relic mats I was going to need for all the toons on my JML farm. The stats that are amplified depends on your character's role: Each character has a relic, which is a unique item that has a deep connection to them within the Star Wars Universe, that is located in the corner of the in-game character screen. Used to calculate damage dealt by abilities that deal Special Damage. (A separate package for this code will be created in the future, but for now, it's just hiding in that project). Turn Meter Reduction is a mechanic that some abilities have that will reduce the Turn Meter of unit(s) by a specified percent. First, the game estimates who is going next, by calculating the missing percentage of TM divided by the speed, for every character. Last Event: 2023-04-20. Each character has different mastery stats. All stats (including mods) fit as integers at this scale. Used directly by .calcPlayerStats(), which also accepts an array of these objects. In the past month we didn't find any pull request activity or change in The options parameter of all calculation methods is an object that can contain any of the following properties. if the language[6] is Physical Damage, return object will use physicalDamage as the name. An example of these are effects are Marked and Deathmark. and our The sheet will update the average you need on the bottom as you update the various fields. Contains a .rosterUnit property with an array of unit objects. onlyGP: true Each element is regular unit object. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. If all allies are under stealth then they any of them can be targeted. Event History. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Calculates unit stats for EA's Star Wars: Galaxy of Heroes based on player data. Yepp. of 4 weekly downloads. Lord Vader Star Wars Galaxy of Heroes SWGOH.GG Question on Mastery manipulation : r/SWGalaxyOfHeroes For example a Biggs (base speed: 108), with 30 bonus speed from mods, buffed with speed up and debuffed with speed down (why not?) An example JSON file of the proper gameData object can be found here. This tool helps you find and contact your shardmates from Squad Arena. There is no system of tick whatsoever. A tool that shows you the best way to farm a ship's shards and gives an estimate of the amount of time it will take to do so. The options parameter of all calculation methods is an object that can contain any of the following properties. Next Event: 2023-05-15. See it's documentation to learn more about how to use it to gather this data. The original players object/array has been altered such that each unit in each player.roster object now has a .stats property with the calculated stats. Downloads are calculated as moving averages for a period of the last 12 past 12 months, and could be considered as a discontinued project, or that which Turn Meter Swap is a mechanic that swaps the units 100% Turn Meter with another units current Turn Meter. This is a mechanic some abilities have to completely reset one or more cooldowns making them immediately able to use once the unit is able to take a turn. Calls .calcRosterStats() for each roster object in the player profile(s) submitted. language: {Object} Default - Stats returned at the expected scale as seen in-game. TMgained(A): TMgained(B)/speed(B)*speed(A) = 50/150*100 = 33.33%, TMgained(B): TMgained(B)/speed(B)*speed(B) = 50/150*150 = 50%, TMgained(C) TMgained(B)/speed(B)*speed(C) = 50/150*200 = 66.67%. Minimize your risk by selecting secure & well maintained open source packages, Scan your application to find vulnerabilities in your: source code, open source dependencies, containers and configuration files, Easily fix your code by leveraging automatically generated PRs, New vulnerabilities are discovered every day. Ignores an equal amount of an opponent(s) Deflection and Dodge. Learn more about the CLI. Full player profile(s). scaled: true / unscaled: true Table "Inventory": Here you need to select for which Galactic Legend you want to farm gear. All non-modded stats should be integers at this scale. Base stats are determined by level, rarity, and current gear level of the unit. Some of the other mastery boosts don't help people like B1's crit chance/crit damage, but I think that was the only one so far I've seen that actively makes a part of their kit worse lol. ucw0ebycwhu7.png Mastery can also be manipulated negatively in which case it negatively impacts the character's associated stats if possible. Note that a large enough array will also work, as can be seen here. For more information, please see our If this ability applies turn meter change in any way (direct change like Jyn giving 100% TM to someone, or stealing TM, or indirect change like critting someone led by Rex), then these changes are applied first before the game estimates who's going next. GA - Season 39 - 3v3 - Week 1 . At the start of the battle, the leadership and unique abilities are calculated and then added together. Upload the photo you want and then zoom, rotate and crop your photo until it is just right! At the start of battle he loses all Protection and gains that much Max Health, and Dark Side Unaligned Force User allies gain Speed Up and Stealth for 2 turns.At the start of each of Lord Vader's turns, enemies are inflicted with 2 Damage Over Time effects for 2 turns, which can't be resisted. I thought others in the community might find it helpful as well, so I posted it on Google Sheets as read-only. Rise of Obticeo #69: Grind Week, Datacrons, Mods, Your Questions Answered. language: {Object} All Special Abilities have a cooldown period before it can be used again. Calculates GP of the specified character. This means that it's not because you got to 100% TM first that you will move first. Calculates GP of the specified character. ship Object Used directly by .calcPlayerStats(), which also accepts an array of these objects (and swgoh.help's /player endpoint always returns an array), player.roster Understanding how turn meter fills : r/SWGalaxyOfHeroes units Array At the start of the battle, the leadership and unique abilities are calculated off of the new base stats and then added together. In the arena, you only play against people in your small game shard/server. To create the object from swgoh.help's /data endpoint, see the code in dataBuilder.js. stable releases. and our noSpace: true Accepted data formats are those found in swgoh.help's API endpoints, specifically the 'player.roster' object from their /player endpoint.. One additional data format is supported as well -- referred to as 'raw' in this documentation, it's a more 'pure' format based on the objects . and even more are not returned by this API (such as id 57 - "Speed %" - which converted to the flat "Speed" value, id 5). Runs GP calculations along with stat calculations, and stores it's value in the unit's .gp property. Only a single character is allowed. It can run just as well in any browser/system with at least ES6 compatibility. {"1": "Health",}. . Array of unit objects to calculate stats for. Any additional properties of the object will be ignored. Loquitur SWGOH 3v3 M3: Fighting Same GP!? Optional stat format flags/instructions. Stealthed characters can still be hit by attacks and abilities that hit all enemies or are not limited to only the targeted enemy. Tells the Stat Calculator what to use for the base Game Data. Array of crew members belonging to the ship. As hinted at in the Setup code above, this needs to be called before any stats can actually be calculated. See when the various in-game stores refresh their wares and when payout times occur. See Object Formats below for more info. Summary/basic info: The most common stat for attackers is Agility, Healers is Tactics, Support is Tactics, and Tanks is Strength. well-maintained, Get health score & security insights directly in your IDE, // uses 'node-fetch' for the GET request to retrieve the gameData object, 'https://swgoh-stat-calc.glitch.me/gameData.json', // pull Darth Sion out of roster as an example, // pulls Hound's Tooth out of roster as an example, // pulls Bossk out of roster for example crew, // 1='locked', 2='unlocked', 3=R1, 4=R2, 9=R7, // used for characters when calculating ship stats, // skill list only required for crew members when calculating ship stats, // can be skipped if using `withoutModCalc` flag for characters only, Added support for a 'raw' format -- in line with the roster format sent directly by the game, not from. safe to use. The Default explanations below are what is used when the related flag(s) are not used. If all allies are Dark Side at the start of battle, Empire and Dark Side Unaligned Force User allies are immune to Fear, Empire Tanks gain Taunt for 2 turns, and when an Empire ally loses Taunt, they are inflicted with Marked for 1 turn, which can't be dispelled, prevented, or resisted.Whenever a Dark Side ally loses a buff, Empire and Dark Side Unaligned Force User allies gain 1% Mastery (stacking) until the end of encounter. >final all units - Sums values from base, gear, mods, and/or crew into the total stat value. Calls .calcRosterStats() for each roster object in the player profile(s) submitted. The modify warning is for the sheet to add the information it gets from the external service to the sheets. >mods characters - Amount of stat granted by mods. Only a single character is allowed. Endurance. As such, we scored Increases the chance to apply detrimental effects, such as Debuffs and some battle mechanics including Turn Meter Reduction, to opponents. For more information, please see our Buffs are beneficial effects that units are able to get that usually enhances specific stats or adds additional mechanics to the unit such as the ability to revive after being defeated. See Object Formats below for more info. The core survivability of this unit. Privacy Policy. SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD. View End of the Galactic Republic Mechanics, If Lord Vader has 30 or more stacks of Underestimated, he deals damage again; each time this ability deals damage in the same attack, it deals 25% more damage (max 50%), This ability deals 20% more Physical damage on subsequent uses (stacking, max 5 stacks); Empire and Dark Side Unaligned Force User allies recover 0.5% Health for each stack of Underestimated, Inflict Daze which can't be resisted; +3 Damage Over Time effects inflicted, For each stack of Underestimated, this ability deals 2.5% more damage, Whenever an enemy critically hits an Empire or Dark Side Unaligned Force User ally, that enemy has -30% Critical Damage (stacking) for 3 turns, Whenever a Dark Side ally loses a buff, Empire and Dark Side Unaligned Force User allies gain 1% Mastery (stacking) until the end of encounter; if a Dark Side Unaligned Force User ally was present at the start of battle, for the rest of the battle all Empire or Dark Side Unaligned Force User allies take 30% reduced damage from enemy Light Side Unaligned Force User attacks, At the start of each of Lord Vader's turns, enemies are inflicted with 2 Damage Over Time effects for 2 turns, which can't be resisted, Enemies with Damage Over Time effects can't gain bonus Turn Meter, This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%. Relic levels are not available in this format, so stats granted by relics will not be included. ), round it up to the upper integer (if you get to 123.45 speed, the value you're looking for is 124,), and get Maul at 124 (or higher!) Star Wars Galaxy of Heroes uses attributes (also referred to as stats) to define different aspects about all of the characters and ships in the game. Healing is a mechanic that restores Health and/or Protection to units. Journey Guide Fleet Mastery. ~58 days. Each such property is an array of unit objects. >crew ships - Amount of stat granted by crew rating. The default Stats Object Style has the following properties: base all units - The base value of of the unit's stats without any stats from mods/gear/crew. Privacy Policy. Object indexed by unit's base ID. All stats (including mods) fit as integers at this scale. for swgoh-stat-calc, including popularity, security, maintenance Upcoming SWGoH Events. You should note that the faster SAss is, the higher the threshold will be, hence the faster you can mod the others (SAss speed acts as a limiting factor). Defense/Armor Calculator Star Wars Galaxy of Heroes Forums fixes. Object structure and total options are as defined below. Turn Meter is a mechanic that determines when a unit gets the chance to take a turn. (600*37.89)/ (100-37.89)=366.02. This means, there may be other tags available for this Additional survivability. Array of unit objects to calculate stats for. withoutModCalc: true Whenever an enemy critically hits an Empire or Dark Side Unaligned Force User ally, that enemy has -30% Critical Damage (stacking) for 3 turns.While Empire and Dark Side Unaligned Force User allies are at certain Health thresholds, they gain different benefits.- While above 35% Health: During an enemy's attack they are immune to Max Health reduction and other damage that is based on Max Health- While above 50% Health: They are immune to Damage Over Time and Thermal Detonator effects- While below 80% Health: Can't be critically hit, Lord Vader is immune to Turn Meter manipulation and his attacks can't be evaded. (A separate package for this code will be created in the future, but for now, it's just hiding in that project). and DN at 123 (that would be best, lower is good too but 1) you will be slower after so you're losing speed and 2) someone else might sneak in before DN goes so the closest to the threshold you are the better). A zMaul squad correctly modded will always have Maul go right after SAss, followed by DN, while a zMaul squad "randomly" modded (understand me here, I'm not saying it's bad, just not optimized) will have both Maul and DN at 100% after SAss Dark Shroud. Yeah the 40% mastery bonus is underwhelming so Kylo lead isn't . Gear Levels Full Gear List Relic Tier List Stats Table Player Data Top Players. Lord Vader gains 50% of other Dark Side allies' current Mastery (stacking) until the end of the encounter, then they lose that much. This is a mechanic some abilities have to reduce the cooldown on special abilities. Some other Status Effects work similar to Taunt by forcing units to only target the affected enemy. Relic Materials Table & Calculator : r/SWGalaxyOfHeroes Hellenix SWGoH Hynesy Indigo SWGOH inFinem Its Just Ian Kiaowe . /ROGUE ACTIONS / STAR WARS : GALAXY OF JML - Making My Life SO HARD!!! This means every character will have a 15% chance to resist a detrimental effect that can be resisted no matter how much Potency a character has. Visit the Quickly check to see if you are ready for Territory Battles and predict how many stars your guild can get. It can run just as well in any browser/system with at least ES6 compatibility. percentVals: true Requirements. So I always enjoyed the number crunching aspect of games and while playing GAC I'm always guessing what I needed to average to pull off a win in Grand Arena. Feel free to download a copy for yourself or your guild. Note on language keys: The object/array for options.language does not need to be as complete as the above examples This page was last edited on 31 December 2022, at 03:23. Either a single player or an array of players is accepted. Contains a .roster property with an array of unit objects. Note: swgoh.help's /roster endpoint is an array of these objects. Uses the decimal form (i.e. Player profile object.