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The project was started in 2006, and in recent times we've moved to trying to do monthly live updates, bringing new, improved, and refined content with each release. In a game as singleplayer-oriented as Empire at War, having a good AI, which supports the intended gameplay loops of the mod is crucial. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Playable Factions: Feature Preview: CIS Government Mechanics, FotR: Progress Update, Beta & Release Dat, Imperial Civil War 2.3 Released - Steam Version, 13 Years Part I - Imperial Civil War: Preparing for Beta, AI Updates & New Cruel AI Setting | Thrawn's Revenge & Fall of the Republic Ne. All rights reserved. The defiler is a minor hero that can be deployed in to corrupt worlds and sabotage enemy structures on a planet. All trademarks are property of their respective owners in the US and other countries. The mod wouldn'#039t be anywhere near where it is today without all of your contributions, and it'#039s been an absolute pleasure and privilege to work with this team for so long. While the Hapans becoming playable will mark the 2.4 release, there'#039ll be several 2.3.x versions adding and updating new content. Experience 5 eras of Star Wars, with new models, textures, and gameplay changes. The project was started in 2006, and in recent times we've moved to trying to do monthly live updates, bringing new, improved, and refined content with each release. Then you should visit the admin dashboard for more tips. Do Not Sell or Share My Personal Information. In this mode, you can build up custom fleets of whatever composition you want for each faction and fight it out, even disregarding pop cap. At 100 it will join the alliance completly. Steam Community :: Empire at War Expanded: Fall of the Republic 1.2 The new versions of Empire at War Expanded now use different ressources to add more aspects to the gameplay. Farious factions grant different bonuses and heroes to unlock. You need to define what you consider lagging. We suggest you try the file list with no filter applied, to browse all available. This backup version of Fall of the Republic 3.1 is intended fore those who want to continue old saves. Unit VOs and map preview images also use up RAM space on the galactic map, and make it more likely that saves will also fail to load in other maps, so they too will remain only for the Steam version. The wiki for Thrawn's Revenge is unofficial and not managed by the team and as a result it's very outdated. However, once you get ingame, there is an extra option available, to enable the Cruel AI. Empire at War Expanded (EaWX) is a series of mods by the Thrawn's Revenge team for Star Wars: Empire at War which overhauls all aspects of gameplay and graphics while bringing the game into different parts of the Star Wars timeline, attempting to incorporate elements of modern grand strategy and 4X gameplay from games like Stellaris and Total War 5 Opinion costs 2000 Credits. We strongly recommend people play the Steam version where possible.The main goals of 2.3 were to clean up some elements of 2.2, while also putting down the ground work (haha) for some changes that we'#039re starting to flesh out in 2.4. While were increasing their production capabilities, we wont be giving them free spawns of units outside of areas where its supported narratively, however. When you hit okay it should restart the game with FotR. Star Wars: Empire at War (sometimes abbreviated EaW) is a real-time strategy (RTS) game that takes place in the Star Wars universe. , Acclamator and Imperial Station (Anaxes).png. It is only visible to you. Let your readers know what your topic is about and add some general information about it. Do Not Sell or Share My Personal Information, If you are new to Wikia, you may want to try the. This guide is a simple list about every single unit that exists in the mod Fall of the Republic. The project was started in 2006, and in recent times we've moved to trying to do monthly live updates, bringing new, improved, and refined content with each release. The main project for the last 14 years has been Empire at War Expanded: thrawn's Revenge, taking place in the Post-Endor period of the Star Wars galaxy, covering the collapse of the Empire after Endor through to the end of the war between the burgeoning New Republic and their peace treaty with the Imperial Remnant, although this timeline is being expanded into the Yuuzhan Vong War, Swarm War, and Second Galactic Civil War period and events up to 44 years after Endor with upcoming updates. Thrawn's Revenge is a large-scale mod for Empire at War: Forces of Corruption. nbsp Throughout 2.4'#039s development, we'#039ll be able to push automatic workshop updates for the Steam copy as we go, but more details on that later. Obviously, since some factions didn'#039t exist for the whole timeline, some factions will not be able to start in later eras.AI UpdatesWe'#039ve already done a whole news post about this, so I won'#039t cover it too much here, but we'#039ve also done some pretty significant changes for galactic and tactical game modes, including three new difficulty settings using the Cruel AI modifiers. Thrawn's Revenge Wiki | Fandom How do I reduce lag in galactic conquest mode? There are several things to note about this, since its one of the things Im asked about all the time, and quite often, along with many other modders for EaW, harassed about. Empire at War Expanded: Fall of the Republic, Star Wars: Empire at War: Forces of Corruption mod, Star Wars: Empire at War: Forces of Corruption. If you believe your item has been removed by mistake, please contact, This item is incompatible with STAR WARS Empire at War: Gold Pack. Is there a discord for Fall Of The Republic??? - Reddit The CIS fleet that was expecting a frigate shipyard instead finds a waiting battlefleet. This phase will start Thursday June 13th.Phase IIBy this point the obvious rough edges will hopefully be found and sorted, and we'#039ll be able to expand the pool a bit to find the more hidden issues. Also a shout out to those who'#039ve been on the team in the past but since moved on (most of whom still just hang out in the team Discord anyways). oooooh :c soo sad i didn't know. If you have a related Youtube channel, enter the URL. However Credits are still the primary ressource of income and are required to build up the new industry. A must have for any Empire at War player. Star Wars: Empire at War: Forces of Corruption. Please see the. In the beginning of the war this gives you a better overview on your map. Link to Empire at War Expanded: Fall of the Republic by selecting a button and using the embed code provided, Empire at War Expanded: Fall of the Republic, Star Wars: Empire at War: Forces of Corruption mod, Changes to Government Mechanics, Resources & Starbases. Republic Previews & Release Date Announced! Valve Corporation. This also came with unique AI types for various factions- the Empire of the Hand has a more isolationist AI, preferring to build up before attacking in era 5. The game goes on sale on Steam for $5 fairly regularly, so while we understand thats not possible for everyone, the reality of the situation is that until and unless the Disk and GoG versions get patched, we will never be able to provide the exact same features we can in Steam.Download [Steam] Imperial Civil War 2.3.3 Download GoG/Disk 2.3.3 Light VersionThat being said, its time to go over the major changes for 2.3.3. But, here'#039s a non-exhaustive list of 2.3'#039s changes.New playable faction: Corporate Sector AuthorityThe CSA has been upgraded from non-playable to playable, and can be found in every progressive Galactic Conquest along with a couple era specific ones, and has their own From the Ground Up setup as well. Between 2.2 and 2.3, weve been trying to go through and standardize, expand, and update the things like the AI Combat Power values (which tells the AI roughly how strong a unit is) and category masks (which tells the AI what role it fills). We are currently editing over 355 articles, and you can help Lost Galactic info (food, parts, galaxy ticker, etc). Every Faction Coming to Thrawn's Revenge! Valve Corporation. For a full breakdown, watch the video below. Before you integrate one of your sub factions make sure to stockpile some Credits because every building on the new planets will dissapear and you need to build them up from scrap again. Welcome to the Empire at War Expanded Wiki! Empire at War currently only costs 5 bucks on steam because of a 75% sale during the holidays. My Mandator was destroyed and i don't see the option to build another, Yeah you just need to make sure to have the resolution set to 16:9 or 4:3. With 2.2, we began to overhaul the AI in about every possible way. Empire at War Expanded Mods 4 items Description Palpatine's machinations and the decay of the Republic have brought the galaxy into the most destructive war it's ever seen. The other Warlords have their own AI (with Eriadu getting its own more reckless AI in 2.3, which should help the New Republics AI survive in the really early eras, whereas currently they struggle because of how spread out they are). We're a collaborative community website that anyone, including you, can build and expand. Community Founders: Write a good and paragraph-length description here your topic. Hello! nbspnbspnbspThats going to do it for our look at the AI for now, though. If you enjoy this mod be sure to check out teams Discord. This will enable higher levels of AI income and production more similar to the bonuses that you may be familiar with from mods like AotR or RaW, which will allow them to more easily rebuild and continue to push back for longer. User blog:Crazy-Lihkan38/Hello to all out there! If given the choice most people would say they want an AI which acts exactly like a human, but while we agree with that for tactical behaviours and other kinds of 4X games, Empire at War, as anyone who plays multiplayer GC will likely have experienced, is not set up in a great way for a purely human and fair AI. In games like Europa Universalis and Stellaris, you have things like Aggressive Expansion and Overextension and Truces which allow a faction to rebuild between wars, but in Empire at War, its all war, all the time, and winning one key engagement can mean you take half the galaxy before they can even complete a new capital ship. But, here'#039s a non-exhaustive list of 2.3'#039s changes.New playable faction: Corporate Sector AuthorityThe CSA has been upgraded from non-playable to playable, and can be found in most progressive Galactic Conquests along with a couple era specific ones, and has their own From the Ground Up setup as well. Beginner's Guide to Star Wars: Empire at War Expanded: Fall of the Republic Corey Loses 45.8K subscribers Join Subscribe 4.3K Share 153K views 3 years ago #EmpireAtWar #FalloftheRepublic. Theres other more in-depth changes coming to the economy and even galactic government mechanics in 2.4, so well talk a bit more about that in a future news post.Tactically, we plan to continue to make as many adjustments to improve AI behaviour as we can, along with doing things to diversify fleet and army compositions. As the main attractions of the mod, a lot of content is based in and around these map setups. 2.3.4 Release live on Steam: http://bit.ly/2eBaUOcQuote- New mechanic: Planet influence levels- New mechanic: Chief of State Elections (New Republic- New environment sets for land & space, space maps being updated with new assets- Fighter Rebalancing (Dogfights should be faster, all stats adjusted)- Pirate hero and fleet recruitment added for Zsinj- New fighters: Missile Boat, XG-1, TIE Terror, TIE Oppressor, TIE Aggressor, TIE Sentinel for Imperials Aggressor Fighter for Mandalorians- New units: Repulsor Sled (Eriadu), BARC Speeder, Adz Destroyer (Maldrood), Beta Cruiser WIP (Hapes)- TIE Avenger has proper model now- Instant Action improvements: Hapan faction now supported- Galaxy Art edits: Particle updates, camera moved slightly, travel route line thickness edited- UI modified to support more button space, new galactic filters for political events- Support ended for multiplayer GC- Fixed AI bugs in skirmish (will now capture mines and upgrade)- Fixed several crashes on galactic and battle initiation- Many other changes and fixes We'#039ve spoken about our new galactic influence and government mechanics a bit already, having looked at both the influence system and the New Republic'#039s government setup with Chief of State elections. You can also be part of the larger Fandom family of communities. The government mechanics of the CIS function very simple, in the beginning of the clone wars the seperatist sub-factions are less integrated and fight under their own autonomy. FOTR and TR are built on top of and take advantage of several years worth of patching to the steam version of the game that other releases do not have. The issue where certain factions would not land a significant amount of their troops has been solved as well.New Galaxy ArtWe'#039ve modified Lord Enpremi'#039s galaxy model and shader setup to fit the mod'#039s aesthetic, so that'#039s what you'#039ll be seeing when you'#039re conquering or liberating worlds.Tactical MapsOn top of a bunch of new maps, including some shared with Phoenix Rising (another great mod developed by our own evilbobthebob), most existing tactical maps have had a series of updates and fixes. This wiki is not updated by the development team. All rights reserved. Imperial Civil War 2.3.4 Released: Bringing 4X Mechanics to Empire at War! Empire at War Expanded: Fall of the Republic 1.2 (Updated April 17th), IF TEXT JUST SAYS TEXT_SOMETHING_SOMETHING, Possible Bug? This item will only be visible to you, admins, and anyone marked as a creator. The Pentastar Alignment also remains somewhat isolationist unil era 3. Obviously, since some factions didn'#039t exist for the whole timeline, some factions will not be able to start in later eras.AI UpdatesWe'#039ve already done a whole news post about this, so I won'#039t cover it too much here, but we'#039ve also done some pretty significant changes for galactic and tactical game modes, including three new difficulty settings using the Cruel AI modifiers.New Galaxy ArtWe'#039ve modified Lord Enpremi'#039s galaxy model and shader setup to fit the mod'#039s aesthetic, so that'#039s what you'#039ll be seeing when you'#039re conquering or liberating worlds.Tactical MapsOn top of a bunch of new maps, including some shared with Phoenix Rising (another great mod developed by our own evilbobthebob), most existing tactical maps have had a series of updates and fixes. Thrawn's Revenge is a modification for Star Wars: Empire at War - Forces of Corruption. For more in-depth breakdowns, see the video. Imperial Civil War 2.3Today, the Steam version of the mod has been updated from 2.2.5 to 2.3. Home | Thrawn's Revenge In this section I will talk about tactics for your army, as most players tend to dislike ground battles in Empire at War. Find out the very latest news, or ask a question, by visiting the forums. Fall of the republic wiki? : r/StarWarsEmpireAtWar - Reddit Weve noticed that you havent made any recent edits on your wiki this year. nbspSo, now you'#039re probably wondering how and when you can play it. New versions are available. A second mod, EaWX: Fall of the Republic, is launching in early January 2020, bringing the same gameplay style to the Clone War period, covering the galaxy-spanning conflict between the Jedi-led Clone Army and the Separatist Battle Droid armies. As always if you prefer a video version of this news post it can be found here: nbspnbspnbspWhile everyone would say they want a better AI, and weve talked in the past about certain improvements, we want to take this opportunity to talk about exactly what we mean by better. There'#039s also been the start of some economic and planetary development changes, built around helping to slow down snowballing and nerfing blitzing strategies to allow longer campaigns to remain interesting, including the introduction of the local planetary capital/garrison buildings (major government features to come). This is the capital ship and personal flagship of Raymus Antilles. We have some major ground mechanic changes in discussion on top of that which we'#039ll be starting to experiment with in 2.4. The attacker is limited in the ammount of units and has to secure other Reinforcement points quickly before the republic surrounds him. Thrawn's Revenge Wiki is a community site that anyone can contribute to. If you would like to report bugs for 2.3.3, please do so in the Discord server linked in the description A Clone War-era mod by the creators of Thrawn's Revenge. To increase credit income you can build Trade Stations and Mining Facilitys on planets. Depending on the Era start, the CIS is more or less integrated. We'#039ll also have the 2nd and 3rd part of this anniversary news post covering Ascendancy and Fall of the Republic respectively this month.Imperial Civil War 2.3The main goals of 2.3 were to clean up some elements of 2.2, while also putting down the ground work (haha) for some changes that we'#039re starting to flesh out in 2.4. Discover, share and add your knowledge! Debate_Trade123 2 yr. ago. I also personally want to thank the other members of the Thrawn'#039s Revenge team. You need to sign in or create an account to do that. Palpatine's machinations and the decay of the Republic have brought the galaxy into the most destructive war it's ever seen. A second mod, EaWX: Fall of the Republic, is launching in early January 2020, bringing the same gameplay style to the Clone War period, covering the galaxy-spanning conflict between the Jedi-led Clone Army and the Separatist Battle Droid armies.Support my channel on Patreon pls - https://www.patreon.com/TheSarcasticRaptorLink to my Discord come and chat : https://discord.com/invite/mu874ZyLink to the mod : https://steamcommunity.com/sharedfiles/filedetails/?id=1976399102 However Credits are still the primary ressource of income and are required to build up the new industry. This item will only be visible in searches to you, your friends, and admins. A basic guide covering everything you need to know about Star Wars: Empire at War Expanded: Fall of the Republic in version 1.2, releasing midnight tonight! Here you can learn all about the team and Thrawn's Revenge: Imperial Civil War, their mod for the 2006 expansion: Star Wars Empire at War: Forces of Corruption. Beginner's Guide to Fall of the Republic \\ Empire at War Expanded Like with 2.2, this will necessitate the removal of custom VO and map preview images, along with some other things like that. Empire at War Expanded: Fall of the Republic is a mod for Star Wars: Empire at War: Forces of Corruption, created by Thrawn's Revenge Development Team. Thrawn's Revenge Wiki is a FANDOM Games Community. Step one in that was to remove as many avenues for cheating as we reasonably can- on easy (Recruit) in 2.2, the AI makes fewer credits and builds more slowly than the player, on medium about the same as the player and on hard, the modifiers are only enough to help make them remain active as their territory is removed for more experienced players (1.5x credits).While some basic tactical AI improvements were made with 2.2 (the primary one being to make ships come out from sitting under their station, which is an abusable feature in the base game and most mods) a lot of the focus on 2.2 was on the galactic level, determining the basic rules and desires for building up their structures, their economy, and their budgeting for larger projects (like massive Star Dreadnoughts). break=no Ground units remain unchanged and are only build with credits. Empire at War Expanded: Fall of the Republic - Mod DB