You can get a little more life out of the zone by acquiring one of the temporary keys that let you teleport up to Grieg's spawn point. A NOTE ON GEAR: Up til now, the Defiant sets of gear have been pretty spectacular. The Rogue merc does melee damage where as the Wizard merc will nuke, all pretty basic. Nameds drop a pretty good belt and necklace. A: Your merc will Dismiss himself. Everything is pretty spread out and it's dead simple to pull singles or just wander and kill. The north camp is the three rooms near Muramite Proving Grounds. Stance: You're allowed to set the stance that you want your mercenary to be. It is easy to get overwhelmed at lower levels, especially with the ratmen who frequent the middle of the zone. if you are wanting to go fully afk do it in instances it is much safer imo, hmmm.. there was hatching a plan or something like that, only decent one i can think of right now. Be careful about how much you aggro as the prophet's do Complete Heal. A zone you are having a lot of trouble with can be made WAYYY easier if you get a full set of buffs. Once you have some level 30 Mercenaries, you will want to level your future Mercenaries while grinding through tasks. There are three nameds you can kill here for a good variety of loot. Is it really AFK XP if the only people gaining any experience are the mercs that are doing the work? When you rez your mercenary you will immediately be charged the Upkeep cost on him. I look at AFK Mercing as if the . AFK XP gains are so increadibly low/slow that it isn't even worth the time or effort, even if that time is being stolen. ALTERNATIVES: Hills of Shade(78-85)(PoK>Steamfont Mnts>Loping Plains>Hills of Shade) - This place is heaven for paladins and might be faster for them than Ashengate. Velkator's castle houses the highest level guys, mostly golems and gargoyles and you should come here around 52 and stay until about 55. One or two nameds are easily accessed from here. With EverQuest free to play, returning players can easily add additional accounts. Lower HP, but hit hard. He drops a key to access the first black reaver room and open up access to the second floor. Begin murdering worgs, turning the quest in every 20 worgs. In both places, just clear the zone. I fully admit that there are abilities some classes have that completely lower the bar for entry to a zone or extend the life of a zone a couple of levels. Can I keep him when I shroud? Mobs are spaced out and very glass cannony. I prefer to stay out of the fields if at all possible. Made a handful of edits as of 1/13/2017. BEST : Plane of Fire (62-68(72))(PoK>PoTranq>Plane of Fire) - Grab yourself a levitate and float your way into the first city area of Plane of Fire. Playing live has a few benefits. As soon as you hit 85, do this questline. BACK TO ACTUAL ZONES THAT CHANGE!! Here is a quick run down of everything. 54-60 Plane of Nightmare (PoK>Plane of Tranquility>Plane of Nightmare) - Things hit very hard here. For a quick fix, try switching to a different email address and verifying that (you can switch your email back afterwords.) How does it help with boxing? I can't think of many places where the time taken to get there and get setup to afk xp wouldn't have been better spent just killing or questing for regular xp then logging out. The Call of the Forsaken expansion introduced mercenary equipment, gear you can put on your mercenary . Make sure you break the room and kill the first wave of mobs slowly. This repop time is significantly faster than Doomfire, the Burning Lands (Plane of Fire) which is 36 minutes. I like to use to portal room for quick evacuation. Erudin has some mobs that aren't kill on sight, so try not to kill them. Q: What level do Mercs start charging me money? In the event Trakkanon is up, he will probably eat your face, so stay out of his room if he is until that friendly farmer shows up to farm him. Welcome to EverQuest! There are a lot fewer mobs as you go up in levels and it's much easier to head to City of Mist at 42-43 and crush out the last few levels really fast. At first, just wait. That's all I have for now folks. It is highly recommended that you do this. When actively playing, your group should be able to easily clear all three rooms plus the solo pulls nearby. Unless you're 4 boxing or uber twinked, killing these will take some time, but about 3 kills will take you from 20 to 21. Any necro will out dps a merc by a factor of 2 at least and up to a factor of 6 or 7. After Blightfire, I am assuming you start in Plane of Knowledge. per mob. Aggressive: If you or any group member is attacked, your merc will attack. The left center side of the zone has a lot of undead frogloks (who hit very very hard), zombies, and specters to kill. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. You get access to mercenaries, which are hireable AI controlled party members. There are some guides if you wanted to bot it but in general this community does not promote AFK anything. This disparity increases with levels. Q: How much better could a Mercenary possibly make leveling? Paladins can start swarming around 83 with impunity and shredding through these guys to about 85. /autoskill allows you to toggle combat skills to automatically active while attacking (formerly unlocked at 61). Discussion in 'The Veterans' Lounge' started by Smellhound, Jun 21, 2014. At 45, start killing the spiders and gargoyles on the ground, then slowly work your way up. He is a raid target. These levels will go by in a flash, but watch out for the spiders. The undead lake is good for paladins and there are a couple of drolvargs mixed in. I also feel that depending on which set of hot zones is available at the moment, there are faster places to level through certain levels. The shades there are the highest level normal mobs in the zone. you will only be able to select an Apprentice Mercenary. Pretty good for running if you botch pulls. The higher the mercenaries confidence level the less chance he has of running away. The mobs are glass cannons. They have low HP, but can hit hard with spells and melee. The experience and potential money are fantastic though. Once you reach the wasps that are over there, start killing the wasps. You should easily average about 25% of an AA for each of the light blue mobs while at the South or North Camp. your mercenary comes equipped with the armor and weapons he needs. Third, get yourself maps immediately. If you took my advice and are at least two boxing, go inside the cave. But first about the zone. Kill everything. A great place to solo for a lot of classes at 105 for AAs. The area is populated by honored citizens, exalted citizens, respected morticians, and dutiful cleaners. I hope this just expands on his already awesome work. With an 85 druid can pl 20-65 in about 6 hours with the druid un-grouped and DS'ing whilst PL'd toon does at least of one point of dmg. It isn't bad, but you start looking at 2-3 mobs per 1 percent. D damination Level 2 Joined Apr 12, 2015 RedCents 313 Aug 17, 2018 #2 IF YOU'RE BRAND NEW OR VERY CASUAL: 1-10 Mines of Gloomingdeep (You start the game here) - This is the tutorial area. The gear starts becoming available at 75 and is bought with Marks of Valor from Ethernere Tainted West Karana. Hardest part of this zone is not dying in the fields. Joined Feb 1, 2009 Messages 62 Reaction score 0 . A: When you shroud the mercenary is suspended, when you have enough money to pay for the mercenary you may unsuspend him. Set Active: Set the current stance you have selected, Set Owner: Set your current target to your Mercs new owner, Info: Gives you the information about your merc. 48-62 - The Hole (Ruins of Old Paineel)(PoK>Paineel>The Hole) - I used to recommend this as a go to zone, but the ZEM got nerfed and it's not as good. They aren't that hard and only require a group to do, below is a table of the lines you have to complete and the mercenary tier they unlock. There are two main camps that youll use. You can follow it for some exp or ignore it like most people do and just fight out of the prison and then wander the zone killing everything. All of the tier 3 House of Thule zones work here, but I like Fear Itself since it's mostly just a revamped Plane of Fear, which I have fond memories of dying in. Also you don't have to worry about paying them until around level 12. Burn (On Some): Your merc will focus primarily on damage, always assisting the main assist. If you hit "M" you can see your map. He will very likely murder you if you do. Abstruse armor is very serviceable. But if you just absolutely HAVE to go somewhere else, here are some suggestions. The nameds drop pretty sick gear and hit WAY easier than the ones in the Nightmare zones. There are some sporali that are best left alone since this isn't a hotzone anymore and some birds/birdmen in the northwest corner, but otherwise it's undead elves and humans. Most of these zones are hotzones and no matter which set of zones is up at the time, one of them will be a hot zone. At 70 though, it starts to seriously lose it's luster. 1 of 2 Go to page. Also during spell cooldowns they will use agro reducing abilities. Q: Can I bring my merc on a LDoN or my guilds CoA raid? They are very social though and you may need some crowd control. Mob HP is ridiculously low since this is a vanilla zone and these levels go by without much attention having to be paid. This page contains every Leveling Guide that I have written for Everquest. The west is a mess and quickly drops away forcing you to gate out one way or another. They are a must going forward. All EverQuest servers, and all website pages and services, will be taken offline for scheduled extended maintenance and game updates on Wednesday, February 15, 2023 at 6:00 a.m. PST*. Theres an important point to be made about this guide and why its successful. Once that's done, go through the doors and head to the second level. Everquest, Everquest Leveling Guides Since leveling speed in Everquest is determined by Hotzones, which changes every now and then it's hard to find a leveling guide for Everquest. There is a fortress full of soldier type Alerans. Healer mercs also have a few extra perks, what I mean by this is rezzing and buffing! The orcs hit a little harder and stun more and as you push back, there are higher level drakkin. You can get yourself a mercenary for free to help in your leveling. Sadly neither zone is a hot zone. Look at my map in comparison to your map to see the location. BEST: 28-(35-45) Lower Guk (PoK>Innothule Swamp>Upper Guk>Lower Guk) - Head down to the dead side. This is the furthest zone you can get to without progression unless they've removed requirements. There is a big open courtyard almost as soon as you zone in. You can pull the first floor starting about level 20 and move into the second floor about 24. House of Thule, Lower Floors(80-85 W/GEAR IF SOLO OR BOX)(PoK>Feerott, the Dream>House of Thule) - The courtyard used to be one of the best grinding spots in the game. Dwarves are normally friendly, so ignore them as well. A FABLED VERSION OF THE NAMED WILL EVENTUALLY APPEAR AND ROFLSTOMP YOU SINCE HE WILL BE AROUND LEVEL 75. I will add something in about him. Lceanium (100-107) - There are a couple of decent camps here that I have used. It's called No Heroism Without Fear and begins at Investigator Drolmer. If you have an enchanter mez the adds and then hold them for one minute after each kill. He made a name for himself with his amazing storytelling and music all featured in his videos of his train-hopping travels across North America. Additionally, the mobs in Wall of Slaughter have a larger agro radius than the Plane of Fire mobs which helps. If you haven't done the others, they are still accessible. ALTERNATIVES: Arcstone(67-75)(Guild Hall, talk to portal crystal vendor and buy Arcstone Spirit Sapphire) - I really recommend this place to people with Undead control or slaying abilities. Only thing that sucks is most of the mobs do AoE damage. This is Tier 4 for Veil so things hit hard, but not that hard. When first starting out a healer merc may seem logical, well it's not. !1111, (You must log in or sign up to reply here. This will net you boatloads of exp from achievements and the HAs and some amazing augments along the way. SOME DISCLAIMERS: First I want to point out that Almar's Guides are pretty good and he lays out a pretty fantastic path to getting to max level and getting geared along with plenty of other advice. You can hire a Mercenary at any Mercenary Liaison. Talk to Marla Gaslow. As aforementioned if you are a Free to Play(F2P) player you will only be able to select an Apprentice Mercenary. There is a little city area as well on the far side of the canyon that is a good place to set up as well. At 20, open your map and begin trekking out toward the Stone Hive zone line. A single heroic 85 is all that is really needed to roll over the content though, which shouldn't be hard to find on any server you're on. It's cheap and easy to get and you probably can get large amounts of it just as you level. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. Or at least a bunch of boxes with healer mercs. Watch out for the nameds. Keep clearing until you reach the bridges over water in the northern most area. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. I forget about that guy. Everything is all sparkly and golden. Kill all of it. topic on the EQ forums. A mercenary's icon will show their archetype and hailing them will tell you their class. I may try again with this guide. It's a very good zone with lots of low HP mobs, but it is definitely the best for Clerics and Paladins. So make this the exception to my disdain of HA leveling. But the real advantage is when you want to grind out AAs while also leveling from 65 to 80. Please take a moment to familiarize yourself with our privacy practices.If you are a resident of California, please view our California Privacy Disclosure. I normally always see people using SKs with mage DS in like fortress mech to do the same thing. This makes this one of the best places to grind for paladins trying to wrap up leveling or grind AAs. Air sucks for dps and tanking in classic, can be useful in groups against casters, in Lower Guk for example. I don't like them and only do them if guildmates beg me to. You will need help doing it though. With a group of actual people, this place is awesome though. Very simple. PL ALTERNATIVE: 'Hatching a Plan' mission next to PoK standalone bank. Ignore the giant black golem and Nortlav and head up the stone tunnel killing gargoyles and golems until you get to the castle full of gargoyles and ghosts. For everyone else, exp kinda tapers off around 82. Level 5 Unlocked AA: Origin. You never have to upgrade your Mercenary, he will level with you. I have added it in now. One thing you can't beat is the money though. It's also a MONSTER of a run as Jungle and Trak's Teeth are enormous zones. I just dislike this place in total. Or will he take it out of my bank? This is a list of all the / type commands which can be used in Everquest. Also adding a few notes about Sarith and Resplendant Temple as I spent some serious time in them lately but really just came to my conclusions about them. Passive: Your merc will not attack anything. I avoid the crystalline horrors as they sap mana like wild. If you're geared up or grouped, kill iksar golems as well. While it is fastest to level in Hotzones, it is always good to have options on where to level. There are four types of Mercs to choose from: Healing, Tanking, Rogue or a Wizard mercs. The same nameds you can get from the lake are here, though I believe a named giant is the most common one. Stay away from the air giants though. It's also a hot zone and that makes it really worth it. Also during cooldowns they will use agro reducing abilities. If you don't mind having to fight your way in every time you zone in, murder farmers. Posted on February 24, 2013 by Almost Gaming. You're Not Done at . Use mostly water pet in Classic era. Too many HP, pain in the ass abilities. Recently, the daily adventures have been moved to Plane of Knowledge and are received from Clayton Teek. I do solo leveling all the time for the challenge of it. Stay near the zone lines until 85, then push out. You will begin seeing worgs, go south down the coastline and look for some elves and humans. BEST IF SOLO AND 58-62: 48-62 - Grieg's End(PoK>Nexus>Netherbian Lair>Dawnshroud Peaks>Grieg's) - This zone is a pretty long haul out, and has a couple of pretty rough pulls to get into the zone if you're here at the lower end of the range. Don't bother with one of the far flung camps. Nameds here hit like runaway freight trains though. Here are some suggestions as to how to use these areas to hit max level. To top it all off, it's also a hot zone!! If you dont want to deal with killing them, run down until you see the trees and start killing mosstrooper treants. The sarnak forts have three named's and sometimes the Ancient Denmother that is spawned for the Honed Wurmslayer quest wanders by if someone spawns her and doesnt kill her, especially around the southern fort. The Fortress Mechanotus Zones(75-85)(Guild Hall>Buy Dragonscale Faycite>TP to Dragonscale Hills>Fortress Mechanotus>Gyrospires/Meldraths/SHIP/Steam Factory) - This area isn't one of my favorites and I haven't spent a considerable amount of time hunting in them. As of the Terror of Luclin expansion, the best mercenary equipment is "Vigilant", which is obtained in The Burning Lands zones. It's Hills of Shade all over again. THIS GUIDE ASSUMES YOU ARE PAY TO PLAY. Enter your email address to follow this blog and receive notifications of new posts by email. The Dead Hills Gribble HA's have been removed from rotation, though they are still the easiest and most reliable way to get through the levels. When the mob starts to run, you want enough space for your merc team to finalize the kill before aggroing the mobs across the hall in the other room. From where you zone in, drop down and kill everything in and around that structure that DOES NOT SAY "WOULD TAKE AN ARMY TO DEFEAT".
Dream Of A Bird Flying Into My Face, Jamie Vardy Interview, Articles E